Kudos to Lar for responding honestly to that rather hostile post.
I was a bit thrown off at first by the large amount of talking up-front with little to no combat. The two extra non-plot dungeons were hard to spot, and I stayed out of them anyway because I thought that they MIGHT be plot dungeons. The next game should probably be adjusted though, as there was too much talking and quest receiving and too little combat early on. It was so overwhelming that it was hard trying to keep track of all the different NPC's and quests.
But I felt that the focus did help. The dialogue and set-pieces were top-notch. There was a lot of really great humor, and really interesting puzzles, and some parts which were genuinely creepy, which was impressive given the fields of corpses and bone-piles earlier in the game. Those ones weren't that creepy, but some places in FoV really did work really well, especially Cromwell's house.
I think that the entire game overall had a bit too little use of the dragon form. For something called "I, heir to the dragon", there wasn't that much use of the dragon. The first 50-60% of Ego Draconis was on-foot, and even once you got it, the dragon was mostly used for transportation. You never really NEEDED to take out tower defenses because they could only hit you in dragon form, so the flying was only really needed to get from one fortress chunk to another, and that could be done with minimal injury. There weren't that many specific objectives you needed to be in dragon form for.
It would have been nice if you needed to be in dragon form to take out tower defenses that could hurt you in human form, or to break open doors that a human couldn't take down, or to face Black Ring airships. That's what I liked about the final mission, you being in dragon form had an objective and a purpose beyond traveling from point A to B.