In a very pale and uninteresting world of gamming, the games that do manage to "glue us" to the screen are the ones imho that should have the best scores. Divinity 2 was already one of these "diferent games" out there that stick out for numerous of reasons but too many reviewers out there just focussed on its "unpolished" state, thus the bad reviews.
Larian knew this and re-mastered Div2 so only now the realy good reviews should start geting out.
The neoseeker review was clearly made by someone who has a passion for RPGs and knows what he is doing. It was not made by a temporary "intern" that looks at games for 1 hour and fast-forwards it till they see something wrong and discard it, unless ofc the games' budget (and incentive for review) was large enough to warrant its paycheck for a couple days.
For this, i definately moved forward neoseeker up my favorite list. Not because they gave a good review to a game i love, but because they have at least 1 reviewer that shares the passion in good RPGs.
Yeah, I notice a lot of publications and gamers tend to be extremely harsh and unforgiving when it comes to bugs and lack of polish. I am generally not one of those writers -- I can look past the flaws to a certain point and really enjoy myself despite them. This was the case with Elemental, and I suspect it would have been the case with Ego Draconis. Obviously, there's a limit, and I have no problems being harsh on severely unpolished games if they deserve it.
Thank you so much for the kind words!

It really means a lot. In fact, I am an RPG fanatic.

It's pretty much always been my favourite genre -- so much to love.
I've been with Neoseeker for two and a half years now, and I've been writing in other fields for years beyond that.
Unfortunately there's no counter for Div2, but I estimate I put about 40 hours into it. As with all RPG reviews, I would've liked to have put more time into it (even beat it), but it's just not feasible. Regardless, no matter the game, we always play up to the point we're as sure as we can be our feelings wouldn't change if we did complete the game. More often than not this means beating it, but RPGs are a special case.
One of our other writers/editors Lydia is also pretty into RPGs, and we have a contributor really into JRPGS, but I'm definitely the RPG nut.
