Changes I'd like to see in the next game:
- more armour/weapon visual types (felt like there were only 4-5 different "looks" in the whole game)
- more face/hair customization options
- ability to "dye" armor at the illusionist (or whatever equivalent NPC)
- don't give skill books as rewards (I liked randomly finding them in EG; in FoV it seemed like every other quest gave you a skill book)
- stackable charms
- falling damage (nothing extreme, but it was strange to fall off gigantic cliffs and not take even one point of damage)
Yeah, I would appreciate it if there was also more um... racial diversity in the game. Even in Divine Divinity there were a few black folks. Also, the Seven Races stuff seemed to be a big part in Divine Divinity, but now...
- Elves = Extinct.
- Orcs = enslaved by the Black Ring, who have occupied Yuthul Gor
- Imps = a handful of hostile tribes, only one friendly NPC.
- Dwarves = ??? Absent, possibly hiding underground, possibly dead.
- Lizards = ??? What Lizards?
Falling damage is okay in most games, but a bad idea in this game because to turn into a dragon requires you to jump off a cliff. AND the stupid physics bug means that you can jump very far away from the damn cliff because your forward momentum suddenly goes to zero for no reason, and you start falling straight down, which often leaves you too close to the cliff to transform.
Creature control of some sort. I find myself not even wanting to use it because it doesn't last long anyway, and it's a waste of my MP. Also, give a notification when it dies and when you can use the Crystal Skull again (I've had it die then be unable to use the Crystal Skull for some time. By the time I can again, I've forgotten. Not really sure why that is though).
I assign the Crystal Skull to one of the 8 hotkeys to summon it, that that shows the cooldown timer.
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I like the enchanting and alchemy in the game, it's sufficiently complicated to be interesting... but the problem is that the huge amounts of different types of potions and ingredients fill up your inventory really quickly, yet when you actually want a specific ingredient, it can be really hard to find before the Battle Tower. If there were special chests by the enchanter and alchemist in Broken Valley to put in only herbs or ores and gems, it would be much easier to find the stuff you need.