Oblivion - A good RPG, however it is very limiting with the whole Scaling system. You can never go through a dungeon and run into something you'll never expect, like a huge beast that will slaughter you like you can in other games. You always know you'll be able to kill anything you encounter ever. Even if the monster is a later monster and you're a low level, the monster will be scaled down to your level, which kind of defeats the entire purpose of adventuring at all. Then you Level once, and the monsters jump up in difficulty before you can get the better equipment. Hey I could 1 hit these Goblins, but OH NO, Now they're Ghosts that 2-hit me!

The Scaling system becomes even more of a trouble, in my opinion, when you come to equipment. You can lose the best gear you'll ever find simply because you went through a dungeon early in the game instead of late, and picked up a weapon that would later BECOME the best weapon, but simply because you were Level 3 at the time instead of Level 16. Did you loot that guy's Chest? BIG MISTAKE! You just lost the best Amulet in the game.

The Leveling system can become a true bother as well. If you choose the wrong Major skills, you'll spend days doing something mundane to level. Pick Alchemy? Have fun wasting your entire day either creating items in your inventory to brew potions or looking throughout the world for a freaking plant left and right. Pick Restoration? The only way that's going to level is if you sit on the side of the road casting Heal every 15 seconds.

DAO - I never really got far into this game. They wanted to make it like DnD way too much without using the DnD ruleset, which is pretty dumb, in my opinion. If you want a game just like DnD's rules, just USE DnD's rules!

The battles in this game, at least on the PC version for me, got way too overwhelming. I understand the concept of Pausing the game to give commands and rethink your strategy, however I don't like doing that every 2 seconds. Encounter -> Get Hurt -> Pause -> Command Healer to Heal -> Unpause -> Attack Once -> Get Hurt -> Pause -> Command Healer to Heal -> Set Skills/Activities for everyone else -> Unpause -> Repeat. That's a Strategy Game, not a freaking Real-Time game. I'm pausing every 2 seconds!

I suppose I should finish this game one day, just that whole deal drove me nuts.

DKS - The first problem this game had was the Engine issues that a lot of people encountered. I tried playing through this, I made it to the Battle Tower and got my Dragon Form before this got too much to bare. I did enjoy the game, however the issues with the engine got to me.

Eventually, however, this was fixed. When I found out about DKS, I immediately purchased it knowing that it would be fixed, and it was. While the 30 FPS Limit isn't a seamless fix, it certainly makes the game beyond playable now. This brings us to the gameplay issues I have with the game.

The first being the Homing Arrow Skills. This is a terrible idea, as I've stated before (I do bring it up a lot, sorry, but it really bothers me). No other attack homes in the way arrow skills do, except Rush Attack, but Rush Attack specifically states that's how it works.

The second problem is the sheer excessive number of enemies later in the game, to the point of really pissing someone off (Or at least me). How do they expect you to take on any of the Flying Fortresses at the same level of the enemies? It's impossible if you play the game without a very SPECIFIC strategy in mind, which you cannot possibly prepare for the first time you play. The difference here with DAO is that DAO isn't a problem with the amount of enemies, EVERY encounter is that way. You have a party of 4, they have a party of 4, and yet, I still find myself pausing every 2 seconds. I've never needed to Pause in DKS. I've needed to open my Inventory to dual use Potions, but that's about it.

All the problems I have with DKS are quirks and tiny problems in comparison to the major issues I have with DAO and Oblivion. The developers, if they wanted to, could change the problems I have with DKS. Meanwhile, in DAO and Oblivion, that's how the game was intended to play. With this in mind, I have to say that DKS is the superior game.