Quest "The Horror of High Hall"
First attempt fighting Kezzz : the demon falls in the lava and dies. I can hear something dropping from his corpse, but no way to get it. I choose to reload.
Second attempt fighting Kezzz : he falls under the elevator, and there is no way to reach him with my arrows. I choose to reload.
First attempt fighting Zagan : moving around, my dragon wings hit the walls of the cave. I remain stuck against the wall, unable to get away, and die.
Second attempt fighting Zagan : it is a (censored)fest of lag, demon hatchlings everywhere shooting their laser (?) beams at me. Even pausing the game every second, I can't make out what is fighting me where, even less dodge the beams. I die.
... Nth attempt fighting Zagan : switching to Casual difficulty, I finally manage to kill Zagan. Somehow, a cutscene starts, leaving me unable to do anything while I can hear demon hatchlings continuing to shoot at me. When I recover control of my dragon, I am dead.
Weeeeeeee.
I can't reasonably conceive that it's the same people that designed this mess of an encounter, and the rest of the game.
Seriously though, please, please, please, playtest your games. Put someone that isn't a developper in front of the screen playing and watch. Also, stop thinking that encounters during which the player has barely any control, because of confined and dark areas, is any fun. It is not!
It is only intellectual lazyness in design.
The rest of the game is so great I can't help but help cheated on these encounters.