Right now using a set requires you to stop putting attribute points in really early, because the set bonuses will go to waste if you put lots into your stats. I even deliberately stopped at 70 in my current game and even that was too much!
If you do that with Vitality and/or Spirit, you'll gimp your dragon form's HP and Mana because those are based on the character's natural stats as a human. I know you mentioned strength, which has no impact on dragon form, but thought I'd throw that out there.
- In line with that thought, please allow our Int to affect dragon form offense and our Str/Dex to affect dragon form defense. Dragon form already uses our natural spirit and vitality so why not our other stats? Oh and why don't we regenerate HP as a dragon? I thought dragons were superior?
- Also possibly allow us to enchant dragon armor - apparently dragons aren't wise when it comes to armor, which could be why the Slayers found it so easy to vanquish the DKs. Heck, a certain NPC's dragon form was completely unarmored - no wonder the NPC lost the fight.
Those two thoughts come to mind after noticing my dragon form is quite a bit less survivable than my human form, thanks to my human form being in magical gear with charms and additional enchantments. Heck in one demon fight, in that cramped room in the Well Cave, I routinely flew up to the alcove to change into human form because my human healing was more effective. Had it not been for that I would have had trouble with clearing the room. (I have this thing with doing full clears - leave no enemy standing.)
Additional dragon thoughts...
- Adjust Orobas Fjord and Broken Valley maps so as to get rid of the constantly changing ceiling height for dragon flight. It's annoying to be gliding along and suddenly find myself being forced downward by an invisible ceiling, especially when I'm already well below the mountain tops.
- Remove or make it possible to shut down the apparently contrived anti-dragon zones around Champion Harbor. Dragons are a distant memory to most people and the Slayers all know there's only one DK remaining, so why all the excessive shielding for an area controlled by Aleroth's Champions? It feels unnecessary every time I have to fly around it.
- Make the dragon form's collision radius a bit smaller so it doesn't get hung up on walls (as in the aforementioned cramped boss room), is easier to 'dismount' on ledges, and is *a lot* less picky about where I can change into a dragon for the purpose of flying away. (Tired of hearing "I can't do that here." in a space that seems plenty big to me.)
I love being in dragon form, and I feel the above suggestions would make it more fun.
Other stuff:
- Agree with the idea of editing our parts list for the Creature. Why in the world would I want inferior parts in the rotation after I get better parts? This should be based on type of course; for example, if I had a Perfect Goblin Torso, an Infested Goblin Torso, and a Clean-Cut Dragon Elf Torso, the game would only let me remove (or do it automatically) the Infested Goblin Torso. Some sort of tracking here would be nice as well, or maybe a way to inspect which items we have on our creature via a non-changeable creature viewer, like the one Naberius lets us look at before we've done his quest.
- Split the cross-hair option into two: one for human mode and one for dragon mode. I prefer no cross-hair as a human, but as a dragon the cross-hair makes it much easier to target enemy fortifications.
- Increase stack sizes to 99. I'm tired of seeing arbitrarily low limits on stack sizes in games, especially in a game that uses stack counts rather than weight to measure encumbrance. If you use two digits to indicate a stack size, let it go to 99.
- Have recipe vendors carry only one type of each recipe they choose to stock. I'm the only customer so it makes no sense to see three potion recipes of Moderate Strength in their stock.
- Have vendors reset their stock after x amount of game time in addition to whenever our character levels up. It's no fun not being able to buy anything new because my character has stopped leveling (or leveling has slowed way down).
- If our character dies (I try very hard not to), allow us to resume from the nearest discovered way-point shrine, or area entrance (such as for the fortresses). That way there's no chance of losing progress because we forgot to save, less reliance on auto-save (which is getting on my nerves), and is more fun!
- Make disabling Depth of Field work for dragon form too; not sure why everything goes into Dragon Age Spirit Realm fuzzy mode whenever I'm flying in dragon form. Maybe my dragon is losing it's eyesight? Again, I thought dragons were superior...
That's it for now; off to cleanse another fortress.

- Oh, and while I think DKS is graphically better looking than the original (I have both), it's a bit too shiny sometimes. For example, dungeons are almost always shiny as if their inhabitants do nothing but polish the stones until we arrive. Ever been in a crypt or abandoned house? Very few shiny surfaces in those places. It's part of what makes them creepy.