I've just started doing stuff in the Orobas, but few things from top of my mind:
- ability to give a custom
name to a savegame
- battle tower trunk inventory not autosorting
- enchanting interface is tedious - it serves it purpose when one has 3 pieces of equipment, not 30; simply using
not autosorted normal inventory screen would work much better
- ability to see learnt recipes and both their nominal and skill-adjusted requirements. Tooltip "you have learnt this recipe" would do wonders as well, as vendors don't sell only unknown recipes.
-
the quest in which you choose 4 people to serve you in battle tower could be adjusted a bit: e.g. duels having random resolutions (trainers, enchanters) - not mentioning that the current setting is always unfair to one side - for example Wesson is better armorer, but the competition is about crafting swords; Kenneth is better magician, but the duel is predominantly melee
- item quality is extremely uneven
- A lot of skills were useless, or weren't worth putting more than one point in due to terrible scaling. Quality > Quantity.
But it feels so Divine Divinity

(if you played that title). Jokes aside, I agree of course.
Otherwise the game (on hard) seems pretty fine so far (though uneven in difficulty). I'm right after overtaking battle tower - the only thing I noticed is that XP gain and leveling pace kinda skyrocketed...