Yeah -- I wonder about that bug -- why be an archer and have 'sneak' when you can't do damage until they see you.
Same problem with magic user -- I can't toss off a fireball or spell, but they can shoot me?
What's up with that?
Seems like a major bug.
I loved oblivion -- I loved it's 'console' and the ability to change my stats and setup my own scenarios or play it however I wanted. It was the best game I've EVER played -- and have played several RPG. Sacred-2 was a disappointment -- hate the overhead-only view -- no 1st person. Dragon-Age -- just couldn't get into it. It was too much like 'Mass Effect' but with a much worse 'in-game console', and much more vague graphics -- not compelling at all -- didn't play it more than a week before I got bored to death.
This game is shaping up to be ok -- at least it doesn't crash real often like Sacred-2, I was real annoyed starting out -- as I was totally lost and dying all over the place -- NO FUN -- had it on 'easy', and was getting slaughtered. Only by playing it extremely 'tediously' was I able to proceed -- but no where near a fun level to have to save every other step.
The version that came with that was for Ego-Draconis...with DKS, they seem to have made some changes that made some of my worst problems easier -- still alot of work, but ok.
But Oblivian -- I really like having a walkthrough-guide and really liked being able to skip the killing 1000's of 'ants' phase to build up to a character that can survive. I really liked being able to set stats and such to a level that was challenging enough for me (I'd die if I got sloppy), but was playable if I was paying attention. That -- and the ability to have a character designer -- with custom made aesthetics -- even multiple permanent companions that could follow me around -- had a beautiful entourage at one point, thought keeping them all healed got to be a drag -- so I just set their AC to an effective 110%, so not only would they not get damaged, but would return 10% of the damage back to the attacker.
Really nice mod system. Can't have enough praise for games that let me play them 'my way' rather than some predefined 'vision' of someone else.
I prefer my game to be 'my story'...