Hey

Originally Posted by melianos
Attributes do matter, but not with spell damage.
After all, why should Intelligence add damage to your spells ? Fire doesn't get hotter because you are more intelligent (for a fireball spell).

Yes, so this way the game goes has nothing to do with an RPG.
You need a higher Intelligence for powerful Spells and the Intelligence is s special attribute for magician. I will not understand that a warrior can use Spells so good as a mage!
Originally Posted by melianos
Attributes do matter, rather with your magic resistance, and your mana points (for a mage-type character), and your health.

Correct, but Intelligence and Strengh have nothing to do with resistance. Resistance is a separate attribute, which will be splitted in some categories.
Originally Posted by melianos
This system works without the usual classes (warrior, mage, rogue...), so the system is a bit different.

Right, but this "system" is not only a bit different, it is much different and has no more to do with rollplaying, because if you play a warrior or a mage makes no difference.
Originally Posted by melianos
You have unlimited access to all skills, as there is no class.

All can "buy" the shills. None need a typical attribute!!
The same i has also done for an other game, so i understand the problem. When i give a damage bonus in the skill-tree, so a hero makes with high Intelligence TO MUCH damage. I found no way to use twice and so i stop the damage from the Skill-Tree, because i want not go away from the rollplaying system. Strengh make weapons more powerful, Intelligence make spells more powerful. It gives enough options in the Tree and it must be not so great as now in Divintiy 2
Originally Posted by melianos
Here you specialize in some spells instead, the "updates" are simply a better version of a spell, the equivalent of maxing intelligence (different system again).

To buy your knowledge without knowledge is NOT an equivalent of maxing intelligence!!
And again, it is NOT a different system, it is no system wink
Originally Posted by melianos
You put many points in one spell, which is equivalent to "I concentrate on that spell to maximise it's effect, let's forget the other spells, I'll learn them later".

I'll learn them later?? WHAT has this to do with learn?!
Originally Posted by melianos
Creatures have values, you just don't have access to them (outside of level).
I have two hearts, you must trust me, because you cant see if is true or not wink
I want see the values of creatures that i can use a special tactic against each creatures. So when i know which resistance a creature has, i can use a better weapon or spell. Also it would be nice to know which spells a caster has.
Originally Posted by melianos
I aggree with the too-easy part, they just added a new difficulty to FoV and DKS.
PLEASE be honest, you really think a stronger difficulty solve that?! I not need more creatures or creatures with more HPs (okay, much stronger boss creatures)!! I want use different tactics against the creatures and how can that be made i wrote above
And about FoV it will be better when i say nothing about that "game"!
Originally Posted by melianos
Try the Gothic series or Risen, you even have less information than in Divinity on items and stats or opponents, but it's still a RPG.

What other games not have, need Divinity also not?!
Originally Posted by melianos
Baldur's Gate games are great RPGs, but use a complete different system than Divinity
They NOT use an different system, they use the original rollplaying sytem!!!

Originally Posted by Libertarian
Sorry to spill the beans, but Divinity II is indeed an RPG.

Nice joke biggrin


Regards, Marlow

Last edited by Marlow; 30/11/10 10:21 PM.