Originally Posted by Falaris
Thanks!

It was a wild and wonderful ride. The artwork, imagery, music, and overall design made this game quite an experience. I loved how you played as a dragon at times, while the world itself was fascinating and fun.

And I really, really got pissed off at the first game's ending, and of course told Behleren to get lost. smile

If anyone has the name of the song played outside Gula's house in Aleroth, I'd love that.

There were a few things I was less happy about, but ... heck, I'll save that for another time. Or not. Okay. 1: The +100 damage enchantments made the actual weapon stats nearly irrelevant. Improve the base weapons instead and skip those enhancements. 2: Too many close range damage enchantmnents / retribution stuff. 3: No companions, no romance, nothing interpersonal. There are virtually no books or movies without that, it should belong in RPG's as well. 4: Shift (or ctrl) clicking things in inventory should move to fortress / move to chest all of that type.

Such niggles aside, according to steam I've put 182 hours into the game. That I'm willing to spend that much time in the world you've created should be a fairly concrete example of how much I like your work here. Again, thanks, and looking forward to whatever you create next! smile

Regards,
Me



Agreed with most of what you said, except 3: Romances do not BELONG in a rpg. Romances BELONG in real life. And you have can have multiple companions. Your creature + summoned monsters. That's more than enough.

Please don't try to make this game into Dragon age or some other pop culture rpg. The game does everything right as it is

Last edited by Dk Slayer; 28/11/10 10:16 AM.