What level are you playing it on?

How many hit points do you have?

What are you character stats?

Without out those answers, it's hard to tell.

I have a character that can wipe most Boss's, but have run into a game bug that kills me every time.

The difference in difficulty is 100:1.

Something most game designers forget -- that for a game to be playable by a wide range of people, the difference from the easiest should be *at least* 2 orders of magnitude, with the better ones allowing a continuous slider between -100x -> 0 -> +100x.

I saw one game that had a VERY wide appeal that had a range of +/0 1000. It was playable by my mom to the most advance gamers -- that's good game design.

To many designers think a difference of -50% -> + 200% is enough, but they don't realize the vast difference of players out there.

Something to keep in mind for future patches. Loosen up the rules and allow the user to set more parameters in the game so they can create their own experience -- the next step being full on extensions/modifications -- that's where it's at for giving gamers hours-weeks, months of play -- then add on-line -- on-line of various types -- those playing with restricted characters , those playing with semi-restricted, and whatever they want -- (not for a general world, so much, but custom campaigns against epic monsters/battles -- bring the full range of fantasy and imagination to life!