Let me start off by saying that overall I really enjoyed Divinity 2 TGKS. I think you guys did so many things right that the one major flaw of the game stuck out like a sore thumb.
My biggest complaint with the game was the lack of emotional connection with any of the supporting characters - and the few characters I "did" have a connection with - you killed off. This is nearly unforgivable. The voice throughtout the first part of the game was brilliant and to have her turn against you, while I understand it, was a bummer. But then...
You killed Commander Rhode? Why? It would have been amazing to convince her to see things from our perspective and gain an ally and a friend. But no, you killed her. Turned her to stone, whatever. It was one of the lamest things I have seen done in such a good game, and that's saying something. Not every game has to have the advanced conversations and romantic sidequests of a Bioware game, but there's a reason those games are so awesome - they go above and beyond to make you feel something towards other characters. If you're designing a story and a world - Make sure the people in it aren't just cardboard fillers. It's ok to make them appear to have feelings.
I enjoyed the game but it's apparant that you people can do better than this. You're very talented but you need to focus less on the flash and more on the heart if you're going to go to the next level. Thanks for your time and for the great game.