Hey Joram

You not saw this line: Why no more? I think, Divinity 1 (greater dungeons and other more) was much better (but i must test it again) wink wink

Long time ago i test Divinity and it was really great, because mostly of the big dungeons what the game have. At all first games of a developer i do not reduce the stars of a missing editor or modding chance, only at the following games. I think that is fair!!
Ever i am sad when a RPG not use the D&D Rules, nut before i reduce a star therefore, i look how can i play as mage!!

Grafic is the last thing what interess me, only the gameplay!!!
So it is very important for me, how often i can olay a game without losing fun!

Divinity 2 has much good new things, but all not complete!
It is no significant the the dungeons are much smaller, that i can steel without problems and so on.
Problem is, that i lose fast the interess to play the game.
1) Nice idea with the dragon tower, but i think i get them to late in the game, because not long and i no more need him. Also i miss my own trader and some others.
2) After half playtime i have money and do not know what i make with them.
3) Only the start town is okay, but later it gives "no" other true towns
4) All traders in the game are VERY bad, because all things what they sell are to MUCH expensive for that little values they have.
5) Map of Orobas-Fjorde very small
6) Opponents are to weak!
7) Much Quest (i like that), but same as in Divinity, you lose fast the overview!!
8) No good Items later (or only for end of game)
9) No much Items with more as one or two slots. Also much too few improvement stones

The best on Divinity 2 are the puzzle (sorry, find no better word. Example: Where you must jump from one platform to an other)

Wisdom effects the mana, not the Intelligence wink

Before i wrote a review, i test/play a game very long!!


Regards, Marlow