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Lord Macbeth actually, if you want to use a title.

Oh noez, it's a TRAP! :o
j/k

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I can't say more than what Lar has already revealed, but I hope everyone here is exited to know that there is in fact another title that we are working on and that we will try to make it a great game to the best of our abilities.

No doubt here ;P

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In my mind the story is quite clear, but it is - granted - perhaps a tad overtly complex and you need to pay really close attention to the story to grasp it all.

No, I think the problem is: there is not so much explanation in game. We just see the action, but hardly see real logic/events flow/thread behind it. I'm sure you have the explanation for the Damian's stupidness (his whole actions was a bit... retarded), but personally I think those explanations must be shown in the game.

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We don't. Really. There's a learning process involved and next time we'll try to do better. (To give a personal example, this is the first game I ever wrote the dialogs for and obviously I know a lot more about the do-s and don't-s now that the game is finished. There are lessons I took with me from Ego Draconis to Flames of Vengeance and new ones from FoV that I'll take with me to the next project.)

You wrote just dialogs or the whole story?