Actually, this is a big issue for us - personally, I prefer not having too much hand holding, but we have figured out by now that there's a lot of players (and critics for that matter) out there who demand it. But you need to realize that it takes development effort which means you can't use that same development effort on something else, like content for instance. I think that for our next games we'll probably offer more "hand holding" options (and I don't mean that in a negative way because I think it's more to do with the accelerating speed of media consumption ) because that seems to be the trend and we need to adapt, but at the same time, old school & that, I find it a pity that it's become a must as, especially for most small teams like ours, it comes at a hefty price in terms of experimentation.