Originally Posted by virumor
It's the path towards the ending that makes the game linear. No matter your choices, you always gain allies and always have to kill the Archdemon. What comes after is fluff.

Compare with Planescape: Torment, where different stats lead to an entirely different playthrough. Not to mention the game does not necessarily end with the mandatory killing of a boss.


It is good that you have mentioned P:T since I mentioned it too in one of my previous posts.

Now, back to DAO. I thought my question was pretty obvious and served as the answer as well. Sigh... Okay, here we go:

Quote
No matter your choices, you always gain allies

Lies. The only ally we can't get rid of is the Alister. All others are optional, you can refuse to accept Lelliana's offer, you could miss Sten if you haven't persuade him to join you. You can kill Wynn and piss off Morrigan (via camp talk or in the Mage's Tower), you can reject Oghren, you can kill Zevran...
Srsly, how about you learn a bit of subj before join to the convo discuss? Being ignorant and using exaggeration to support your point leads convo to nothing.

As the ultimate statement related to the thread's subj: D2 has NO choice at all. You even can't kill Talana instead of accepting her powers. But there is such (similar) option in the dialog! Meh...