OK, I'll bite again. Slow day and all.

Originally Posted by Kein

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Derp, funny guy. Are you deliberately failing at reading comprehension or are you just blinded by fanboy raeg? Your condescending attitude in this in other threads is as always hilarious.

I guess it is obvious who is the raging fanboy here? :P

NO U


Originally Posted by Kein
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Allies = golems or Dwarves, Dalish Elves or Werewolves, mages or Templars, NOT party members. The whole point of the game is gathering allies to smite the evil hordes.

Sigh.
But that's the whole point of the plot... Just like getting a Dragon Stone and help from Patriarch in the D2. The hueg difference between those games is that in DAO you can choose to where you will head first: Orzammar, Mage's Tower or may be Elven Woods; to whom you will help: werewolves or elves, Prince Bhelen or Lord Harrowmont. In the end, your final support in final battle can change. Show me similar freedom of choice in D2 and tell me how it's affects it's ending.

Anyway, what are you trying to tell makes no sense to me, there must be a plotline in the game, no matter if it's linear or not.
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Please, calm down and think a bit before post.

Erm, ok. I was just correcting the following statement of yours, where you confused allies with party members and accused me of being a liar (tsk, tsk):

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Lies. The only ally we can't get rid of is the Alister. All others are optional, you can refuse to accept Lelliana's offer, you could miss Sten if you haven't persuade him to join you. You can kill Wynn and piss off Morrigan (via camp talk or in the Mage's Tower), you can reject Oghren, you can kill Zevran...
Srsly, how about you learn a bit of subj before join to the convo discuss? Being ignorant and using exaggeration to support your point leads convo to nothing.




Originally Posted by Kein
Amazing, And what does it changes in the ending of the game? Like, for example, if you play as dalish elf (YOU CAN PLAY DIFFERENT CHARACTERS IN DAO boldboldcapsboldcapstodrawattention) in DAO you can achieve freedom for the whole Dalish elves. What changes in D2's ending when you choose different trainers (which is not really different)?

My point is that it doesn't matter how many choices DAO has if they all lead to the same outcome, i.e. making use of them to defeat the Archdemon. The game can have a million choices, they're meaningless if choosing has no negative affect whatsoever and leads to success regardless.

It doesn't matter if you can be a Dalish Elf or City Elf or human noble or whatever, if these origins don't affect gameplay significantly. No matter your origins, you will always go to Ostagar, go to the four main quest hubs, go to the Landsmeet and kill the Archdemon. Origins affect nothing save a few dialogue options upon returning to the place of origins near the end of the game. Gameplay is identical in all cases... there are no factions like in Fallout, Risen or the Gothic games. What BioWare offers is not choice, but illusion of choice.

The game effectively 'ends' with the death of the Archdemon. What comes after, is a prologue containing meaningless story fluff to give the player the impression that their choices actually mattered in the form of a list of slides.

Larian could also have included some slides mentioning what happened to all the people you helped (or didn't help) or to the locations you visited, but they didn't.

Anyway, let's agree to disagree.

Last edited by virumor; 30/11/10 07:48 PM.