Originally Posted by Rain Koor
I think it was very refreshing for once to play without todays insulting and moronic bandaid features such as quest compass telling you where to go. Such crap never belonged in singleplayer RPG-s.
I think a brave developer needs to step up and make automaps and location markers dependant on your characters mapping skill, and maps something you can buy from a cartographer in the game. Such a feature would almost certainly be shunned by todaws console kiddies though...


Thank you. In many ways I hold Divinity II up to the standard of -gasp- Divinity I, and Divine Divinity did not have hand holding either. It was extremely rewarding to find and discover and figure out quests and secrets.

I also agree with the option to turn quest markers, compass pointers, big question marks over people's heads and the like OFF. Surely, if you're going to be forced to create these things anyway, it couldn't sap that much more time or energy to let us "old-school" gamers (wow, never thought I'd be applying that term to myself) toggle them off and feel the enjoyment of exploring and questing?

Side-note: Someone should write a full review of D2 discussing whether it lived up to the first game and fulfilled the series, not how it stacks up to Oblivion and such shite. I think that someone...shall be me. biggrin