You are correct Vometea, what matters most is what the individual likes, what I think a RPG is, and what you think, is rather secondary. My comments were geared at the type of decisions Producers/Programmers face when designing the modern RPG. Taking a chance and mixing it up, or following the trends.

I for one like to see new ideas, and ways of creating feel, atmosphere, tension, excitement, and drama. Those qualities plus a few others make a quality RPG, good programming, solid game play, a good engine, and quality sounds/graphics, make for a good game. Combining the two is the art.