I wouldn't say that this kind of games are necessarily better on PCs, especially recently.
Nowadays, some devs manage to do good menu design on consoles, and the dual analog layout can really help in a third person game in a way that a keyboard can't.
It could be even argued that the recent Fallouts play a little better on consoles.
However, this particular game doesn't take advantage at all of the dual analog.
You only have 2-axis character control, like a WASD layout mapped onto a console controller.
It controls kind of like a shooter, with strafing. On consoles, you usually have more freedom of choice between strafing when locked on a target, and turning with free cam.
Here you can't turn or dodge in any direction independently from the camera, which really sticks out on a console. Third person games with strong melee elements on console rarely work like that.
Add to that the longer save procedure and the longer load times, and although I haven't played the PC version, I think it plays more to that platform's strength.
Last edited by masa2009; 03/12/10 03:32 PM.