I'm with Lar; old school is best. Alas, it's bound to go the way of 1920x1200 displays and dinosaurs.

Sure some of the puzzles are a bit frustrating; had to brute force the colored hand puzzle last night, but I solved it and wrote the combination down to save myself the effort next time. Felt good about solving it too.

Game worlds are already feeling rather vacuous because of all the "hand holding" measures developers have to spend time on. Pretty soon we'll be back to Pong (in 3D with DX11 shaders!) because nobody will want games requiring anything more than motor control.

It's ironic because in the 1980s people flocked to desktop computer games (and thus PC gaming was born) because they offered complexities to challenge minds, while coin-op and console systems of the day only required quick reflexes and good concentration.

I remember not having a clue when I first played Zork, and running around lost in the relatively huge world of Britannia in Ultima IV.

Last edited by Endurium; 06/12/10 04:57 AM.