Is it just me remembering wrong or have the weapon styles, dual wield, 2 hand, sword and board etc been rebalanced in the latest patch?

I can't remember how big the off hand bonus was on dual wield but i know it was bigger then the main hand.

Anyway i need to do some testing but i am hoping this means all weapon stylers are equally viable now.

I like dual wield and all but it was silly how much better it was then everything else, mainly because of the extra damage enchant you could have.

Ok after some pretty un-scientific testing i came to the conclusion that the imbalance is still huge.

First i tried fighting the same mob's with for a set time with different weapon styles and adding up the total based on combat log, but that was very tedious.

I then just tried timing how long it took to kill the same mobs with the different styles.

When dual wielding it took me an average of 7-8 seconds to kill the test mob's
With single wield it took me an average of 9-10 seconds to kill same mob.
Sword and shield took me 10-12.
And two hander took me closer to 20 seconds.......
Unarmaed close around 20 also but it couldn't be bothered to test to much with that.

Of course this was just a quick test and weapon differences will of course make a pretty big difference.

Dual wield, single weapon and sword and board should be pretty accurate though because i used the same mainhand weapon in all cases, the dual wield of hand was a little worse then my main hand though so in theory if i had two of that weapon the difference would be even bigger.

My two handed weapon was the best i could find in shop and in my storage but i may have sold better ones.

I am not trying to be negative here, but i really wish larion would take the time to give the different styles bonuses that decrease the difference. Sacrificing 20% damage for using only one weapon, or close to 40% just to get a 5% defense bonus for wearing a shield just seems totally stupid. I am not even going to start with how much 2 handers suck.

Most games tend to make dual wield the damage style, because for some reason people tend to think it's a more damaging style, even if that has no real life basis. But at least in other games you usually get some sort of other benefit from using other styles.

If you sacrificed 40% damage for 40% extra defense, or extra crowd control or something it would be fine, but here it's all loss.

Sure it's a single player game so balance is not that important, but still it would be nice if choosing a style would not have such a huge impact on your damage.

Anyway i still love the game, just thought i would share my little test.

Last edited by Chillwill; 07/12/10 07:44 AM.