I was able to try TW2 for a short (by RPG standards) while on console, and the combat was frustrating, even more so since it looked very promising from the onset.
You have different stances, but each has its own aggravating restrictions. You constantly have to change between them, which might seem like a cool strategic thing, but in practice winds up being tiresome.
You don't move like you should when you parry, you have to hold a scepter in hand to cast spells...
On top of that, on console, it seems that you have to loot everything at once, you can't pick and chose. Or at least it was very unclear how you do it.
Inventory slots are also big and a bit annoying to navigate with a pad.

Combat had the potential to be much better than in DKS, things were in place for more varied options and better movement, but it doesn't pan out very well.

Artistically, the world looked kind of hit and miss. The color palette can be a bit of a mess and some stylistic elements are slightly overdone and tasteless. It feels less coherent than DKS.
Technically, on console, it also looks poor, especially outdoor environments which are blurry and low poly.
The load times however are pretty good, and much less of an issue than in DKS.
The game also has more convenient save/load features than DKS.

From what I played on console, I'd say that it had more potential than DKS in terms of combat and gameworld, but not everything panned out and DKS, although not without its faults, remains a safer choice.

On PC, TW2 might be more manageable depending on how the interface pans out.

Last edited by masa2009; 07/12/10 05:53 PM.