That's a good point about the battle tower. Instead of the two potentially useful people we're acquainted with down on the beach, we get a dancer and musician we've never seen before, and the dancer is painful to watch. Also, in FoV, I was left to wonder where Grimm, the body parts vendor, went off to. The game never provided any explanation and my necromancer had nothing to say on the matter. Also I don't see why the waypoint shrine couldn't be repaired once I got one of Aleroth's waypoint shrines to connect with it. I would have preferred "there are no waypoint shrines to travel to at this time" to "Broken Waypoint Shrine" when attempting to use it.
I wanted Rhode to be present at the end of FoV just to imagine the look on her face, especially after her breakdown in our earlier encounter.
Her life was based on a lie, and her order nearly wiped out Rivellon's primary defense against the true threat - effectively working alongside the Black Ring in doing Damien's will.
Will have to see how things pan out in a future installment. I don't want to kill Rhode but I would like to put a boot to Damien's ugly face.
Another concern is with Bellegar in FoV...
He whisked me away multiple times to try, indirectly, to end my quest, and only at the very end did he show reason and offer me a choice in the matter. I didn't really want to follow this obviously evil voice in my head, but Bellegar gave me no choice until that time. Seems criminally careless to let someone open all but the final seal before reasoning with them and presenting a choice. Twice even, since Rhode nearly succeeded as well. That means Bellegar put everything back into place before I arrived in the Academy. On that note, I'd like to know how Rhode got past the rune seal without clues.
There are definitely some puzzlers in the story.