@2Lazy2Login:
First I have to apologize for the strong opening statement.
I think you may have misinterpreted my response. Larian is quite self-deprecating about the fact that you are playing a game; that's great for people like me. However, I see right through the mechanisms, triggers, plot lines, and writing tropes. To me, whenever I see a game I can help but breakdown how its made; I can see the tools, the engine, the tuning, and the process. Maybe because I've seen it all before. Maybe its because I've done it all before. Still there are handful of titles that get me excited because they push the boundaries of what I know can be done. They introduce me to things I've never seen. So yes, I'm jaded.
I'm glad you feel so engaged by the experience. The story elements, the atmosphere, and ultimately the out-of-game experience. Larian doesn't have true in-game RP elements. Instead these RP and story elements play out in your head. And apparently it works very well because you are engaged in the RP. Not in game RP, but your own RP. You feel rushed...great! You feel like you are this character...even better! These are all wonderful things and a credit to the staff.
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Back on topic... Anybody want to additional discuss story or RP game elements?