Originally Posted by Ailurophile
The other thing that bothered me, although this is nit-picking, is that Rhode was discovered inside the tomb, meanwhile you still had to get the helmet, find the orbs, and use the clues to unlock it. It makes zero sense.

Considering Bellegar's involvement, it doesn't need to make sense. grin Though I guess a possible explanation is that he decided to get the potentially dangerous nuisance out of the way: leading or transporting her into a trap where he can do so out of sight is probably expedient. Or maybe as more of a warning to those who make it that far by their own wits...

Originally Posted by Ailurophile
Lastly, if Talana was actually Ygerna, when did the takeover occur? It would have been nice to have some history on Talana and her relation to Maxos, Lovis, and Zandalor other than being the last Dragon Knight who you happen to stumble upon as she is dying and passes her mission on to you. Perhaps with enough clues that the most prescient gamer could pick-up before the final cutscene of E.D. that it was actually Ygerna all along.

If Talana was a Dragon Knight, surely Ygerna could have used her just as well as the main character to do her bidding? So I am assuming Ygerna didn't expect Rhode to deliver a deathblow to "Talana" and was forced to make due with a Slayer.

I guess it's possible that both Talana and the player character were just the latest in a long line to be duped by Ygerna. It's a dangerous mission with a lot of casualties; though the story does indicate that the player may be in a unique position due to the uncompleted ritual, so perhaps Talana's nearly-expired state left her sufficiently weakened for an opportunistic Ygerna to step in at just the right moment.

Originally Posted by Ailurophile
I could go on, and I suppose some of this isn't really that relevant, but I thought I would add my two-cents. Overall I found the game to be one of the better RPGs I've played since Oblivion, and the first game in over a year I've purchased and didn't end up uninstalling a week later. (Previously it was the STALKER series that held that title.) The comedy and sarcasm wasn't too cheesy and had a good delivery. I still feel the story could have been a little more rich though, considering the backbone was there. I understand, this is by far the hardest part of a game to get right. With that being said, a great story can carry otherwise mediocre games, so it is worth the trouble.

Again, it was a fun play-through, well worth the money, and I'll probably play the patched version through once as a warrior, rather than a ranger. I hope Divinity III (You have to clear up what happens to Damian, don't you?) improves on an already solid gameplay, and dedicates a little more energy to enriching the history, characters, and plot of an interesting world.

I suppose "me too" sounds a little lame in spite of being in broad agreement, so I'll tack on my recent request of "no more escort quests, please". grin


J'aime le fromage.