Thanks for the reply, I have read the manual, I gotta admit Divinity is a pretty difficult game to learn though, the tutorial only teaches the basics and the manual is pretty basic, so still sorta plodding along.

I'm just past getting my Battletower, working on upgrading it and doing a few other quests around Orobas Fjords, never really had much of a problem taking small/medium groups unless they all pounce and smack me around with major melee damage.

Normally they don't get close, but there's a few places where a group of melee critters spawn close.

Does magic damage on weapons add to casted damage? Or is the only way to raise damage with magic by way of raising skills? Guess I'm trying to work on ways to maximise my damage output.

At first, I have been using Magic Blast on the healer/shaman/whatever then spamming Magic Missiles into the group but I am tempted to go Fireball when I respec, just need a little more cash as I'm trying to get my runners geared up fully first.

I think on respec, I'll drop a few points into Evade, should help a little.

As much as I like the game, I think my only real irritation is that...Normally, I'd think of mages as wearing robes, holding a staff and casting spells, mages on this game don't seem very mage-like, more Battlemage and...it seems fine and all, but I reckon in that regard, I'm a bit more of a puritan in RPG terms.