You'll have to forgive me if some of this comes out as a misread but after skimming through your rant...

Originally Posted by Astara
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You suggest being able to order the Zeppelin around...

No, I suggested being able to give the say-so on when it was 'safe' that the Zepp should advance. Not ordering it all around. It's a very simple safety system, that any escorted vessel would be [...]
But it would be better just to replace an unused binding (or give player option of where to bind it), since unused bindings could be mind usable in final mission.


Being able to order the Zeppelin to start and stop would require extra keys as you so noted and would be out of left field. Why would there be keys solely devoted to only a single sequence in the game?

Originally Posted by Astara
I disagree with making the Zeppelin too much stronger in offensive power (the player gets a game to *play*, not to be told a story -- they get a movie for passive watching).
[...]
Honestly, I don't think anyone buys one of these games and wants "*no* repeats". It's 'excessive' repeats and a feeling of not being able to make progress for hours that is frustrating


I respect your opinion. However, I did not suggest retooling the Zeppelin for higher difficulties. If you want a greater challenge that's what those settings are there for. You want to play a casual game, as the setting would suggest, my opinion is that you enjoy the gameplay and story telling as opposed to a real challenge. If everyone wanted a challenge and didn't mind loosing, then why do trainers exist? Having a base level difficulty removes the need for cheat tools while preserving gameplay. Obviously the player is punished for catastrophic mistakes and unrealistic actions. However, there's already enough going on to keep causal players entertained... like taking out towers without getting killed.

Originally Posted by Astara
The player should be equipped with either their armor from their previous dragon save if they've played from the prior game (mine was unequipped for the bad armor)


If you had armor, it is placed in your inventory. This is probably a bug and a result of offering standalone gameplay. Its existence in the DLC FoV is understandable, but it and the option to start from FoV, should have been removed from DKS.

As a sidenote now that you bring up the inventory system: why do the three different quick swap slots for weapons not also swap armor? There is no restriction on battle swapping armor, but only by hand. Its odd you can't automated the process. And yes, it is useful since some armor includes bonus to skills that affect different weapon types and magic casting.

Originally Posted by Astara
C) I was VERY annoyed with how it ended w/Command Rhode. There should have been a chance for final confrontation or a lead into (my preference) reconciliation.


We've had multiple discussions on this in previous threads. Unfortunately this keeps coming up. All I have to say is Larian's position is she is not dead, only frozen in stone; I don't have the post off hand but some digging will produce. Maybe she'll make another appearance at a future date.

Originally Posted by Astara
D) On the final cut-scene, I felt "ripped off". They walked out Zandalor & the Divine (understandable), but I should have been that third person.


I'm not sure what cutscene you're referring to. Bellegar never died in my version. In the final scene you can clearly see yourself in dragon form hovering overhead before flying away. What you are suggesting?

Last edited by candlebbq; 20/12/10 09:33 AM.