Yes I understand the practical reasons for corpse fade,
but considering the games that do allow corpses to persist, even some other game-bryo titles come to mind (Oblivion, Fallout: New Vegas) or games like Dragon Age where corpse fade can be modded out completely with no FPS consequences, its simply something to keep in mind for the future.
I have the impression that Divinity II features larger crowds of foes then games like Risen which do not feature fading corpses while the player is present, but perhaps an adaptable system that allows a fixed number of corpses to stick around and waits to completely clean a cell until the player leaves the area could be an option for future titles.
A tweak-able .ini variable is the ideal, letting players experiment knowing full well that there may be FPS consequences for the settings they desire, the more options you guys can give your players - the better.
Cheers, big fan of Larian's work btw.
Last edited by Szoreny; 20/12/10 04:39 PM.