I spent skill points, this time, on 'wisdom', maxing @5 before dragon castle, & 10 thereafter, now, I've only cleared 1 of damian's fortresses, and already, the monsters are down in the 100-300 exp/kill range, and I wonder if I'll make any higher level having maxed wisdom on this play through than before.
It seems you (game designers) have made the wisdom option pointless, since if you use it, then you make all the monsters worth then inverse%, less, on the average, so you still finish at the same
level. That shouldn't be, or is that the point -- to get people to be 'fools' by spending points in wisdom, since all it will do is move them to a point when the monsters' exp values are reduced to that of a level 3 goblin? What's the point? It's not like I can actually move through the dungeon any faster -- since the monsters are just as lethal -- usually by numbers.
As a lower level character, when I played through the fortresses, it was a balance of reward and risk, but now, it's just hard-labor grunt work, the treasures aren't there. The treasures don't scale with the character, or if they do, they max out at about level 10-15. But going through hordes of characters that can still reduce your character to zilch in under a minute, yet NOT getting experience for it is depressing. It really makes me want to just skip to the end and not finish quests or clean out enemies -- but just get it over ASAP, because now, the reward-risk ratio has dropped too much.
Since you have the standard requirement of more exp/level, that's 1 thing, but you've added huge reductions, on the scale of 30:1 (or more) in experience reductions for the same monsters -- and that's abnormal in DND systems. The effect is an extra 1-2 exponential reduction in progress.
When I was level 21 and monsters were level 21-22, I would get 2-3K/monster. Felt rewarding.
now I'm level 32, and the monsters are level ~level 29 -- they seem to have maxed out and I get
20-30x less exp for the level 29 monsters than I got for the level 21-22 monsters. But the difference in difficulty isn't 20-30x easier -- I can't take on 20-30 monsters @ 1 time and expect to live. Max is about 7-12, depending on companion and monster type and those are pushing it (dying about 30% of the time).
Main point - apply the same forumla's to their damage dealt out as you do to their exp dealt out.
It's not like I have 10x hit point (even w/double-triple the armor class) -- but theoretically, the monsters would have equivalent equipment so that's a wash. Basically, your formula for reduction of exp is overly harsh in reductions -- especially, if you meant for 'wisdom' to be a useful skill (since right now, it's "auto-diminished" via lower monster-exp to zilch for a benefit -- and that's just a poor design).
I thought you were going to add some scaling of the monster levels, 'up' to match characters so this wouldn't happen? Is it possible for this to get fixed in a mini patch? Cuz this is just
getting boring to get so little exp and treasure for what is ending up being pretty much the same amount of work (especially the dragon stuff -- since your dragon doesn't gain in HT/mana or any benefits as your characters grows -- that's wrong too -- they should grow together).
It seems like the exp has been adjusted down more severely in the 2nd patch, but maybe it's purely the 'benefit' of spending points in wisdom...
Fixable?
would be appreciated.
thanks,
Astara