The monsters on the flying fortresses do plenty of damage, -- black guard elite. Still can't take on some of the end-bosses with all their minions which is why I wanted to play through the fortresses to level up the EXP -- but it's not going anywhere with all of the monsters now giving out max 299 HP's. If I make another level or so, I will probably finished out the game killing Bosses like Y'gerna and getting 30 exp. That's just lame/broken.

Note -- I *think* the recent patch changed this behavior and made it 'worse' (IMO), so if you found it easy before, you might try it again.

OTOH, my stats are fairly evenly distributed, so I'm not really a particular class, though I lean most on fighting (abnormal for me, usually magic user of some sort, dominant, as I'm generally lazy (which is why I don't like this Wisdom *bug*!), and I like area-effect weapons. But another thing I don't like in this game is the long cool-down times on spells and absurd mana costs. Really dampens my spell play.

So I'm sticking mostly with magic-missle, and a rush-attack. Also went with regen and reflect on 1st charcter. This one, I tried to make use of necromancer char, but it's worthless, the more you want/need to use magic (like for healing), losing half your mana when it regens so slowly.

As a few others have mentioned, some not so nicely, it seems the game devs are relative RPG-DND novices in designing game balance (though, good in graphics & other areas), but the lack of a well developed game system feels like another re-invention of the wheel -- something I'd associate with a less experienced team.

Maybe it will be grown and future titles will grow based on that, but given the short life span of genre-games, I'm bummed when it's not gotten 'real good' early on. I don't want to wait 7-10 years & hope larian is still around to produce an obvlivian equiv. I wish devs would look at it's fantastic success & following and emulate and build upon. I was VERY sad that bethesda went with a post-nuke world for their follow-on. What a downer!

But here, simple things I miss, like a more open-world, (example would be being able to launch from dragon castle & fly to mainland); For that matter, what's with a dragon being forced to launch out of their 'dragon tower' through ground level? Ouch! how demeaning. IT was possible to allow the dragon form in more places -- Lord Orobos's castle proves that. Can launch from under the cliff surrounded by stuff -- no "I can't take my dragon form here" nonsense. Why that was limited everyplace else.

And a personal gripe (not that it would be something I'd expect addressed, but i'd have loved to tell some of those folks in the fords/training area to address me as Dragon, not Slayer.... agree with the Patriarch's Sentiments of the Slayers -- their attitude overflows with with the ignorance and bigotry of the religion it is -- that the dragons are evil is an article of faith, and no investigation into the facts was ever done in 1000 years nor would it be accepted now! Geez. How stupid can you get? I admit the option to slay all the slayers was perversely satisfying, though unrewarding as it really was -- at least a line to Rhode that she was the last Slayer as the dragons arose again would have been nice (though I, ironically, still wanted reconciliation by my playthrough of Part2(Fov)), but recently hearing her venom when she was carted off to jail in Part1 again rekindled my irritation @ their religion.

(Me, off topic...very sad!....

Please fix the EXP issue. It's lame having played it both ways and making no more progress due to the implementation of an effective 'level-ceiling', to reduce exp as you approach it.