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#433403 29/12/10 07:14 AM
Joined: May 2003
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Ok, this has bothered me since Ego Draconis and makes me honestly wonder if Larian even put thought into this.

To recap the quest: While a noobie you see the black ring attacking the minsters in the query. Originally in Ego Draconis you were able to enter the guild and the npc's were really over powerful. By the time I'd get there after becoming a dragon I was able to save them and they ran away... into the poison. It just didn't fit the part of the game properly.

Now in DKS you can't even enter the mining guild until after you become a dragon. You save them only to have them escape into the poison smoke. Now I'm no quest writer but with a game that has this much attention to detail, you'd think NPC's would be smart enough not to choke in the green poison gas.

Pretty much you should be able to save the prisoners in there long before becoming a dragon. Why?

- Fit the story, they actually have a chance to run away.
- The whole battle is set up with all the dramatic action, later it becomes some place to visit as if you forgot to finish a quest.
- Like Damian NPC's will actually stay there when the flying fortresses crash right next to it. I'd run, that is for sure.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Do they really run into the smoke and die? I was still searching for loot in the tower while they 'escaped', I assumed they would have just disappeared when they reached the door (like many NPCs do).

I'll have to look closer next time I play though - it would be quite funny to see them choking so soon after a rescue wink

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They disappear at the door. But if you think about it, there is no where else to go but into the smoke as they can't fly. Other than getting the key here, there is no reason to save them. Better off letting them just get murdered.

Where if you saved them early on they would of had a chance to escape for a little while until Damien destroys Brokian Valley. It would just fit in better even though you'd have to wait until you can become a dragon to enter the mine.

Last edited by LightningLockey; 30/12/10 12:45 AM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
Joined: May 2004
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Seems that mine tower is messed up in various ways. I have a totally different issue and it has stopped me from progressing the game forward.

Joined: May 2010
Location: Oxford
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Originally Posted by LightningLockey
They disappear at the door. But if you think about it, there is no where else to go but into the smoke as they can't fly. Other than getting the key here, there is no reason to save them. Better off letting them just get murdered.

Maybe they swiped the dead Black Ring guys' gas-masks on the way out. Or maybe they use the same method of getting about as the runners in your battle tower - whatever that might be! smile


J'aime le fromage.
Joined: Nov 2010
Location: South FL
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I agree, that quest is full of logical errors. I even cheated in ED (before DKS) and rescued them and got the key. They were L-27 Black Ring and I was only L-11. Afterwards, I hunted for the mine enterance for hours and could not find it. Later it turns out, one can only fly up to the mine enterance. Sheeesh!

Last edited by Shaver; 30/12/10 03:35 PM.

I'd like to close by quoting Bellegar's famous last rhyme:

"Cursed be the mother that bred thee!
The wench must have been a hell-spawned banshee!"

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