Maybe they thought the defenses they had in place were more than enough. Maybe they were fighting on multiple fronts, and did not want to abandon other areas or projects. Maybe they didn't care if a bunch of imps and a few Black Ring members got wiped out as long as they delayed long enough for the ritual to be completed. Maybe they thought the Divine One was a diversion, and if they sent in reinforcements they would leave themselves vulnerable to the real attack.
Yeah, Divine One was a diversion... The one sent by gods themselves, the one they saw getting "killed" at the end of the ritual.
Real attack? And who could do it? Everything they did was in secret, except the Council of Seven (which died) nobody knew about it.
Shrugging off Divine One in such circumstances hardly is intelligent.
There are endless possibilities Larian could have implemented to make sure the game was impossible to win. The Black Ring attacked you once in the starting cutscene, why not send the whole army to wipe out Aleroth when you are still on level 1?
Eh? You're mistaken. Black Ring attacked that ghost-female thingy, which then marked The Marked One (and two other guys).
They don't have radars, they couldn't know that one of "heroes" was in Aleroth. That guy on a Dragon also didn't knew it, it was a coincidence he met the Marked One.
Larian ended D2:ED with your character encountering a minor setback. Apparently some people don't like games like that, and before FoV was announced many people complained loudly about the ending; imagine the reaction if your character always fails, gets killed and the bad guys win.
Stop spoilering! It's a thread, where I said that I didn't even play D2 yet.
Because it is a game.
Also, a minor point, but it wasn't their only chance; they summoned an aspect of their master before and were defeated (DD background story), so they would try again if they failed that time.
Yeah, great thinking bad guys, wasting half of your forces to fail at summoning their master (sword was the only remaining part of Chaos Lord AFAIK), instead of sending everyone and either winning or losing.
Are you saying that the dwarves believing their city to be invulnerable makes it so? Historically such beliefs have generally proven to be incorrect.
The Black Ring couldn't possibly drop poison gas over a forest or elven city like they did to Broken Valley?
STOP SPOILING!
But you may have a point with the Dwarves. Though, Elves had multiple cities, I believe.
So, back to the point. In D2 we alone kill the whole army and nothing can stop you. In DAO, we (TEAM!) gather the and no on can stop you.
Rsolution: I believe in DAO because it more realistic. Games don't need top reflect real life, but being more realistic and plot-orientired is always good (as far as it in balance with gameplay). That's why D2 plot and realism is sooo cheap.
No, please, don't try to make Larian use "team" in their game again... Or we will have another thing like Beyond Divinity.
Most story-lines that pass around here feature a list of plot-holes and things we know we should explain. I believe plot holes are present in all games, books and movies and that it's quite easy to fire away at a plot and expose these holes just by keeping on asking why. We try to come up with answers for all of the ones we think of ourselves, but sometimes we miss out on some obvious things. Or, and that's often the case, we had an explanation for something, but then during production it gets cut away so we can still make our deadlines. For instance, in the original story-line of ED the elves and dwarves were very much present, that is, before the entire area where they were living was cut. But then of course you get the problem that there still might be references to it, and that causes a new problem, which isn't always addressed.
Just as I thought! Deadline, the enemy of all gamers... I still remember that unreachable area in Divine Divinity, east from that lake in elven forest... With pyramids, you could still get there though.
But, you cut off these areas... Why didn't you re-add them in Dragon Knight Saga, maybe at cost of some areas added in flames of vengeance? I guess finishing Dwarves and Elves was harder, though.
Can we expect other races to be added in Divinity 3, or second expansion if you'll make one?