Absolutely agree, Vometia. DA was widely hailed as a kind of 'spiritual sequel' to the great party based RPGs of the past, like Baldur's Gate.

I love that every character you meet has a reason for what they do; I love that side quests are varied and don't always involve 'Go here, kill this, come back.' Most of all, I love that my companions are actually all there for reasons of their own, have their own personalities, values and ideas. I can stop and talk to them at any time and chances are they'll have something to say.

I found DA to be a thoroughly immersive experience, because it felt almost like a real world. Can't say that about many games.


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