Originally Posted by Drithius
I truly have and continue to have a fun time with the game. Having said that, my biggest disappointment is how loot is handled. The satisfaction in beating a dungeon or figuring out a way to open that one particular 'golden chest' is dulled when you're rewarded with randomly generated junk 95% of the time.

Please, personal feelings on randomized loot aside, if you incorporate it into a game, keep it separate from chests involving puzzles or 'boss' npcs.


EEEEEeeeexactly. It kills the whole point of relationship between exploration and items system. What the point to investigate some cave if you can just find high-level chest and do "save&load" minigame to get what you want?

<3 Gothic.