When I play Divinity II after years of DD I must say I was first very critical ! (I my thoughts, I don't love to scream them directly on this forum!!)
But I have a good "adaptability", so I changed my strategy of playing when I (for example) discovered the "NO dropping objects in the world" and the limited inventory weight !! Fisrt I was disappointed with that very much ..

... But I can live with the idea to play Divinity II in another way.
And I love to see a game developer have the courage to "change" things (also after the relaese!) in their next game !
Besides a great RPG with an addictive gameplay and good replayability I love it to have variation : so if each RPG become almost the same ... I can better (RE)play further on the very first game that developer maked !