I think the reason for including this is mostly because gamers nowadays generally lack patience and will drop a game if they die more than two times on an encounter... and then go to a game forum to loudly proclaim how much the game 'sucks'.

Yes, I've come across this phenomenon as well.
It is called "short-time memory" or - as I call it cynically - even "video-games induced alzheimer". Others actually call it (I have read it before !) "digital alzheimer".
It' kind of a vast decrease of both patience and of endurance.
Action games teach the players to rather lern to use their short time memory. No careful in-depth planning for over several days or so, but simply mindless hackking and slashing through also mindless crowds ... The only thing tht REAÖÖY matters is what is dropped and that n enemy dies - hopefull - as fast as possible in order to get to the dropped items as fast as possible.
In a way, it's nothing but a teaching lesson on how to be fast, and to com to the desired results as fast as possible.
And if the victim just disagrees with the robber, then the rober just rams his or her knife into the victim' body ... Lack of patience and of endurance ... Everything has to be quick and fast - and the results better come at once !
If we put this on a larger scale, and imgine that THIS generation of players once grow up and get into higher job ranks - then good night. High-tier employees will most likely adopt what they have learned into their bussiness ... And that's this short-term managing habit. Everything's got to be done in the shortest posible time. A forest ranger - someone who actually has to think in terms of HUNDREDS of years !!! - would be the direct opposite of that.
If these action players get to rule the world ... then Good Night ...