It's interesting that the person against co-op is against it because of Beyond Divinity. That was not co-op, that was a new take on a party-based game where you control more than one character yourself. I thought that aspect worked pretty well, I enjoyed and I wouldn't mind at all having the option to add someone else to your team. My minions got in my way all the damn time in Divinity II, but they never did in DD or BD. So I would welcome them in a top-down game. 3D OTS games can be so claustrophobic sometimes, immersion be damned.

Actual cooperative multiplayer feature does not interest me, and the reason I am against it (not just neutral) is because its implementation would use up time and resources that could go to other things.

Last edited by flixerflax; 05/02/11 01:26 AM.