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Support
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Support
Joined: Mar 2003
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AFAIK the 1.03 patch brings earlier releases up to the US version (the last and latest release), but I don't know what that includes for the Spanish version. Does the publisher have the patch listed somewhere with a list of changes? So far only the German version of FoV has been released. All other language versions of FoV are expected for November, along with DKS (the combined remastered D2:ED + FoV). Welcome to the forum. 
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stranger
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stranger
Joined: Oct 2010
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Im rather suprised to see how high some peoples stats are for the final battle. I had these stats and beat it on easy, seen how many people beat it on hard, and had to try it myself. It was still an absolute cake walk.....don't know why so many people complained.
Easy and Hard
Level 34
Naked stats seem pointless to me since none of us are dumb enough to try the last couple hours with no armor so here are the stats
665 HP 521 Mana 1422756 XP 44 VIT 33 SPI 58 STR 44 DEX 43 INT
173-191 NORM DAM 56-62 MAG DAM 60.87% MEL RES 47.25% RNG RES 53.57% MAG RES 39% BODY 20% REFLEX 20% WILL
SKILLS....
1/5 SUMMON UNDEAD (EQUIPMENT BONUS) 5/5 MANA EFFICIENCY 3/5 MANA LEECH (2 FROM EQPT BONUS) 10/10 WHIRLWIND (ABSOLUTE BEST SKILL FOR WARRIOR) 5/5 FATALITY (NECESSITY TO STOP FULL HEAL SPELLS I THINK) 2/5 RUSH ATTACK (1 FROM EQPT BONUS) 5/5 LIFE LEECH (1 FROM EQPT BONUS) 5/5 BLEED (1 FROM EQPT BONUS) 1/5 REGENERATE (EQPT BONUS) 5/5 POTION EFFICIENCY 5/5 EVADE (1 FROM EQPT BONUS) 5/5 EXPLOSIVE ARROWS (WAY TO NOOBY TO RELY ON; HORRIBLY OVER POWERED) 10/10 MINDREAD (I MINDREAD A LOT OF PEOPLE) 5/5 WISDOM (1 FROM EQPT BONUS; THE LAST POINTS OBTAINED IN HALL OF ECHOS GOT DUMPED HERE) 5/5 LOCKPICK (DUH) 12/13 SWORD AND SHIELD EXPERT (JUST MY PREFERRED WAY OF PLAYING) 1/5 IN ALL OTHER METHODS OF WEAPONRY (UNARMED, TWO HANDED ETC.)
ARMOR.....
HEROIC PALADIN'S HEAVY NOBLE SHIELD OF THE ELF +6 MELEE ARMOR RATING +6 MAGIC ARMOR RATING +39 HP +4 MELEE ARMOR RATING +4 CONDITIONED BODY +5 STRENGTH DIVINE STRENGTH CHARM: +5 STR RANGED PROTECTION: +7 RANGED ARMOR RATING
PALADIN'S ULTHRING'S CUIRASS OF HOPE +13 MELEE ARMOR RATING +4 MAGIC ARMOR RATING (SET BONUS)+ 15 MELEE ARMOR RATING +51 HP +6 MELEE ARMOR RATING +6 CONDITIONED BODY +5 STRENGTH +5 SPIRIT +1 REGENERATE DIVINE STRENGTH CHARM: +5 STRENGTH DIVINE SPIRIT CHARM: +5 SPIRIT INCREASED MANA: +24 MANA LIFE LINE: +27 HP
LEGENDARY THIRSTY OIL-TANNED LEATHER BELT OF THE AVENGER +5 CONDITIONED BODY +3 VITALITY +3 MAGIC ARMOR RATING +4 RANGED ARMOR RATING +1 MANA LEECH +1 RUSH ATTACK MAJOR MAGIC RESISTANCE CHARM: +3 MAGIC ARMOR RATING BLESSES RANGED RESISTANCE CHARM: +4 RANGED ARMOR RATING RETRIBUTION AURA: 25% CHANCE FOR COUNTER ATTACK FOR 44% OF DEALT DAMAGE TO YOU
ARCHMAGE'S ULTHRING'S LEGGINGS OF SPIRITUAL POWER +6 MELEE ARMOR RATING (SET BONUS) +12% VITALITY +46 MANA +3 VITALITY +1 EVADE MELEE PROTECTION: +8 MELEE ARMOR RATING INCREASED MANA: +24 MANA
LEGENDARY ULTHRING'S HELMET OF THE DEVOTE +9 MELEE ARMOR RATING +2 MAGIC ARMOR RATING (SET BONUS) +15 RANGED ARMOR RATING +4 INDOMITABLE WILL +5 HEIGHTENED REFLEXES +4 DEXTERITY +1 MANA LEECH BLESSED DEXTERITY CHARM: +4 DEXTERITY MELEE PROTECTION: +8 MELEE ARMOR RATING RANGED PROTECTION: +10 RANGED ARMOR RATING MAGIC PROTECTION: +10 MAGIC ARMOR RATING
SORCERER'S ULTHRING'S GAUNTLETS OF THE GUARDIAN +4 MELEE ARMOR RATING +1 RANGED ARMOR RATING +1 MAGIC ARMOR RATING (SET BONUS) +15 MAGIC ARMOR RATING +3 INTELLIGENCE +16 MAGIC ARMOR RATING +4 INDOMITABLE WILL +1 LIFE LEECH BLESSED INDOMITABLE WILL CHARM: +4 INDOMITABLE WILL RANGED PROTECTION: +10 RANGED ARMOR RATING MELEE PROTECTION: +8 MELEE ARMOR RATING
MAGICAL WIZARD'S DELICATE JEWELLED BRACELET OF THE SNAKE GODS.......FFS +4 MAGIC ARMOR RATING +2 INDOMITABLE WILL +10 MELEE DAMAGE DIVINE DAMAGE CHARM: +10 MELEE DAMAGE POISON AURA: CLOSE ENEMIES HAVE 7% CHANCE OF 12 POISON DAMAGE OVER 1 SECOND.....WOOPIE
LEGENDARY PALADIN'S PLAIN PEWTER BAND OF THE WARRIOR GODS +44 HP +3 HEIGHTENED REFLEXES +3 STRENGTH +4 VITALITY DAMAGE AURA: ENEMIES THAT HARM YOU WITH WEAPONS HAVE 5% CHANCE OF 1 SHOCK OF 2 MAGIC DAMAGE.....WOW
LEGENDARY WISDOM'S PLAIN RING OF THE AVENGER +2 INDOMITABLE WILL +2 INTELLIGENCE +3 MAGIC ARMOR RATING +4 MELEE DAMAGE +2 SPIRIT +1 WISDOM MINOR DAMAGE CHARM: +4 MELEE DAMAGE MINOR SPIRIT CHARM: +2 SPIRIT RETRIBUTION AURA: 12% CHANCE FOR COUNTER ATTACK OF 23% OF DAMAGE DEALT TO YOU
DEADLY BARNABUS' RING OF THE WARRIOR GODS +3 STRENGTH +2 VITALITY +1 SUMMON UNDEAD POISON AURA: CLOSE ENEMIES HAVE 10% CHANCE 30 POISON DAMAGE OVER 1 SECOND DAMAGE AURA: ENEMIES THAT HARM YOU WITH WEAPONS HAVE 13% CHANCE OF 1 SHOCK OF 48 MAGIC DAMAGE
LEGENDARY RUTHLESS STONE PENDANT OF THE SNAKE GODS.....WHY ARE THE JEWELLRY NAMES SO LONG? LOL +3 STRENGTH +6 HEIGHTENED REFLEXES +4 CONDITIONED BODY +3 INDOMITABLE WILL +4 SPIRIT BLESSED SPIRIT CHARM: +4 SPIRIT POISON AURA: CLOSE ENEMIES HAVE 5% CHANCE OF 2 POISON DAMAGE OVER 1 SECOND.....WHATS THE POINT?
AND FINALLY.....WEAPONS
LEGENDARY PALADIN'S NORMAL HEAVY CHAMPIONS'S BOW OF THE FIREBAT...ACTUALLY SAY THAT OUT LOUD RANGED DAMAGE: 27-81 CRITICAL CHANCE: 16% +4 STRENGTH +115 HP FIRE CURSE: UPON SUCCESSFUL HIT, 9% CHANCE OF IGNITING ENEMY FOR 24 DAMAGE OVER ONE SECOND
LOL THE BOW WAS ONLY THERE FOR LOOKS AND THE OCCASIONAL EXSPLOSIVE ARROW USAGE....MY MELEE WEAPON IS THE KEY TO THE WHOLE LINEUP
ERADICATING BARNABUS' MACE OF BUTCHERY MELEE DAMAGE: 41-51 MAGIC DAMAGE: 12-15 CRITICAL CHANCE: 17% +15 MELEE DAMAGE +3 DEXTERITY +9 MAGIC DAMAGE +1 BLEED INCREASED DAMAGE: +27 NORMAL DAMAGE BUTCHER: +8 CRITICAL HIT DAMAGE
So there you have it: my lineup for my last three hours or so. Just so no one asks, the ring and mace of Barnabus is obtained during the A Hunting We Shall Go Again quest. I killed him and looted the body and thought they were to nice to part with. I'm 100% positive there is better out there but they beat the game for me on hard at lvl. 34, hitting lvl. 35 after the second paladin fall's (free full life and mana heal there). I do apoligize for the length of the post.
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enthusiast
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enthusiast
Joined: Oct 2010
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Level 35 Dificulty: It varied as the game progressed. Usually medium and easy, but I did do hard for the Hall of Echoes.
Note: numbers in parenteses are without equipment.
Stats: Vitality 54(30) Spirit 42(33) Strength 52(35) Dexterity 42(31) Intellegence 42(39)
Skills: Magic Blase (13) Dual Weilding (13), (1) in all other weapon styles Mind Read (2) Whirlwind (1) Wisdom 10(8) Lockpick (5) Potion Effeciancy (5) Mana Effeciancy (3) Healing (1) Mana Leech 2(1) Life Leech (5) Regeneration 2(1) Destruction (5) Fatality (1) Bleed (4) Death Blow (1) Evade 2(1) Reflect (1) Explosive Arrows (5) Encubarance (1) Summon Undead 1(0)
Misc Stats: Hit Points 731 Mana 655 (damage numbers are for melee weapons, the bow is only used for Explosive Arrow once I had that skill) Weapon Damage 420 to 503 Magic Damage 248 to 273 Melee Armor 50.51% Ranged Armor 47.71% Magic Armor 51.24% Conditioned Body 63% Reflex 48% Will 47%
Equipment: Legendary Ulthring's Helmet of the Elf +9 Melee Armor, +2 Magic Armor +4 Will, +5 Reflex, +1 Mana Leech +15 Range Armor from set +11 Range Armor (level 10 enchant) 1 open cham slot, 2 enchant slots.
Paladin's Ulthring's Curass of the Elf +13 Melee Armor, +4 Magic Armor +51 Hit Points, +6 Melee Armor, +6 Conditioned Body, +1 Regenerate +15 Melee Armor from set +11 Range Armor (level 10 enchant) 2 open cham slot, 2 enchant slots.
Sorceror's Ulthring's Gauntlets of the Gaurdian +4 Melee Armor, +1 Ranged Armor, +1 Magic Armor +3 Intelligence, +6 Magic Armor Rating, +1 Life Leech (which was maxed anyways) +15 Magic Armor from set 1 open cham slot, 2 enchant slots.
Archmage's Ulthring's Leggings of the Elf +6 Melee Armor +46 Mana, +3 Vitality, +1 Evade +12% vitality from set 1 open enchant slots.
Primary Hand* (Unique) Paladin's Well Crafted Death Sword of Destruction 46 to 77 Melee & Magic Enchants (10), and Fire Curse (10). +10 Strength, +55 Mana, +60 Hit Points. 1 Charm slot.
Off Hand* (Unique) Master Assasin's Balanced Heavy Noble Sword of the Snake 27 to 45 (18 to 30) Melee & Magic Enchants, and Poison (10). +8 Dexterity, +32 Melee Damage, +4 Strength 1 Charm slot.
* With dual weilding the off hand is better than the primary.
Hermit's Talisman of the North of the Magic Gods (Aquired from the statue in the derelict tunnels) +6 Spirit, +1 Will, +1 Reflex, +2 Wisdom +5 Spirit from a charm. 3 open encantment slots.
Deadly Barnabus Ring of the Avenger +3 Strength, +2 Vitality, +1 Summon Undead 2 open enchant slots.
(Magical) Hero's Ring of the Magic Gods +3 Dexterity, +4 Vitality 1 open charm slot. It came with magic aura damage of 6% chance and 6 damage that I never bothered to replace.
(Legendary) Sorceror's Star Belt of the Avenger +15 Magic Armor, +4 Vitality, +3 Spirit 2 open charm slots. Retribution Aura, 16% chance & 29% reflection
(Legendary) Archmages's Engraved Bronze Bangel of the Warrior Gods +60 Mana, +6 Magic Armor, +5 Conditioned Body, +3 Vitality 1 open charm slot. It came with damage aura damage of 7% chance and 12 damage that I never bothered to replace.
Paladin's Scorpion Earrings of the Avenger +3 Vitality, +42 Hit Points 1 open charm slot. Retribution Aura, 14% chance & 26% reflection
Items of Note: A +10 melee damage charm. 2 Malachite (Spelling?) Gems
Dragon Form: 5 in all skills except polymorph and wyrven. Polymorph has 2 ranks, Wyrven 1. (these numbers are without dragon armor) Wearing Plate Mail dragon armor for all slots except the curass which is the bone armor.
Notes: The charm in the amulet is the only one I used. All others I found are in the chest at the battle tower. I meant to put more points in explosive arrow and fewer in potion effeciancy, but I forgot. I will be redoing the Hall of Echos (saved before entering) before Flames of Vengeance. I also think I forgot to read someone's mind there. I selected the warrior path in Farglow. I did not use the skill trainer to remove skill points. I can beat the final encounter on hard with these stats & equipment, and I did not summon the creature. Very few healing potions were needed, less than 8.
Last edited by Gwenio; 18/10/10 12:26 AM. Reason: Added damage numbers for weapons.
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stranger
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stranger
Joined: Feb 2011
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Where are you find that weapons and armors?
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Support
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Support
Joined: Mar 2003
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In D2:ED the best consistent place to check for equipment (other than the 4 sets) would probably be the 2 merchants in Aleroth. Once you have access you can visit each time you level up to look for upgrades. Welcome to the forum. 
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stranger
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stranger
Joined: Feb 2011
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Difficulty: Easy (I played the xbox 360 version) i like to start a easier difficulty first. Level 35 Mage
Stats:
Hitpoints: 596 Mana: 647 Experience (debt): 1487575 (7097)
Vitality: 45 Spirt: 50 Strength: 54 Dexterity: 42 Intelligence: 56
Weapons Damage: 66-260 + (87-87) Malee Resistance: 39.25% Range Resistance: 26.35% Magic Resistance: 45.58%
Conditioned Body: 63% Heightened Reflexes: 60% Indomitable Will: 68%
Skills:
Priest:
Summon Ghost: 0/5 (+1)
Mage:
Magic Missile: 13/15 Fireball: 13/15 (+1) Mana Efficiency: 5/5 Destruction: 5/5 Firewall: 12/15 (+1)
Ranger:
Potion Efficiency: 3/5 Evade: 5/5
Dragon Slayer:
Mindread: 1/5 Wisdom: 7/13 (+1) Encumbrance: 1/5 Unarmed Expertise: 1/5 Single-Handed Weapon Expertise: 1/5 Dual-Wielding Expertise: 1/5 Sword and Shield Expertise: 1/5 Two-Handed Weapon Expertise: 13/13
Armor:
(Legendary) Priest's Heavy Army Curass Of Spiritual Power Malee Armor Rating: +5 Range Armor Rating: +5 +27 Mana +4 Heightened Reflexes +2 Vitality +3 Dexterity +2 Melee Resistance +4 Magic Resistance Minor Melee Resistance +2 Blessed Magic Resistance +4 Increased Mana - Increased your mana by 15
(Heroic) Soldier's Power Belt of the Warrior Gods +4 Heightened Reflexes +41 Hitpoints +2 Indomitable Will +2 Dexterity Minor Dexterity Charm +2 Damage Aura - Enemies that harm you with weapons have a 10% chance of suffering 1 shock(s) of 30 magic damage
(Legendary) Thaumaturge's Elite Noble Leggings of the Guardian Melee Armor Rating +2 Ranged Armor Rating +2 +5 Heightened Reflexes +15 Magic Armor Rating +6 Conditioned Body +3 Intelligence +5 Dexterity Major Intelligence Charm +3 Divine Dexterity Charm +5 Melee Protection - Increases your melee armor rating with 2
(Legendary) Super Strong Regular Nightbringer Helment of the Devote Ranged Armor Rating +2 Magic Armor Rating +2 +1 Heightened Reflexes +5 Melee Armor Rating +4 Magic Armor Rating +3 Strength +2 Intelligence Major Strength Charm +3 Minor Intelligence Charm +2 Magic Protection - Increase your magic armor rating with 4
(Legendary) Sorcerer's Elite Guard Gauntlets of Hope Melee Armor Rating +3 +3 Dexterity +5 Magic Armor Rating +6 Melee Armor Rating +4 Spirit +2 Intelligence Minor Intelligence Charm +2 Life Line - Increases your hitpoints by 18
Golden Wishing Well Exquisite Bracelet of the Warrior Gods +2 Vitality +2 Strength +2 Intelligence +1 Wisdom Minor Intelligence Charm +2 Poison Aura - Enemies that approach have a 8% chance of suffering 18 poison damage over 1 second(s) Damage Aura - Enemies that harm you with weapons have 6% chance of suffering 1 shock(s) of 6 magic damage
(Legendary) Sorcerer's Plain Pewter Band of Static Charge +4 Magic Armor Rating +4 Strength +3 Dexterity +4 Indomitable Will +5 Intelligence Divine Intelligence Charm +5 Static Charge Aura - Enemies that harm you with weapons or magic have a 12% chance of suffering 1 shock(s) of 42 magic damage
(Heroic) Paladin's Amethyst Ring of Aleroth +4 Strength +4 Spirit +22 Hitpoints +5 Vitality Divine Vitality Charm +5 Healing Aura - Heals you slowly with 0.125 per second
(Heroic) Fiery Delicate Pewter Ring of the Magic Gods +3 Conditioned Body +4 Heightened Reflexes +3 Strength +1 Firewall Major Strength Charm +3 Magic Damage Aura - Enemies that harm you with magic have 11% chance of suffering 1 shock(s) of 36 magic damage
(Legendary) Ruthless Golden Amulet of the Avenger +4 Strength +6 Indomitable Will +4 Spirit +1 Fireball +1 Summon Ghost Blessed Spirit Charm +4 Retribution Aura - 25% chance of automatic retaliations against those that harm you for 44% of the damage done to you
Weapons:
(Legendary) Lich's Normal Heavy Royal Sword of Destruction Melee Damage: 19-131 Critical Chance: 5% +19 Melee Damage +14 Magic Damage +4 Dexterity +55 Mana +5 Strength +5 Intelligence Divine Strength Charm +5 Divine Intelligence Charm +5 Increased Magical Damage - Increases your magical damage by 27
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stranger
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stranger
Joined: Apr 2011
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This is right before I went to the Hall of Echos. Numbers in red are without anything on. I was playing on the XBox.
STATS
Lvl 35 Hitpoints 473 769 Mana 277 406 XP 1442299 Vitality 39 55 Spirit 11 16 Strength 43 55 Dexterity 48 64 Intelligence 18 30 Melee Damage 67-82 Normal Damage:655-839 Magic Damage:490-531 Melee Resistance 19.26% 31.39% Magic Resistance 9.08% 32.67% Ranged Weapon Damage 0 Normal Damage:212-289 Magic Damage:95-112 Ranged Resistance 21.02% 48.97% Critical Chance 9% 29% with the bow 32% with swords
SKILLS
Magic Missile 8 Regenerate 1 Ranger Strength 3 Explosive Arrows 12 13 Mindread 15 Wisdom 8 Pickpocket 5 Dual Weilding 13
WEAPONS
Hunter Bow: Divine Dexterity Charm, Major Dexterity Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage Blade of Hypnerotomachia: Blessed Damage Charm, Major Melee Resistance Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage Brightblade(in the off hand): Minor Damage Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage
ARMOR
I used the Hunter Set.
Hunter Cuirass: Blessed Vitality Charm, Lvl 9 Life Line Hunter Leggings: Lvl 9 Life line Hunter Gauntlets: Lvl 9 Life line Hunter Helmet: Lvl 9 Life line (I didn't really like the look of the helmet, but, used it anyway)
JEWELRY
Hunter Necklace: Lvl 8 Static Charge Hunter Belt: Lvl 8 Static Charge Hunter Bracelets: Lvl 8 Static Charge Hunter Earrings: Lvl 8 Static Charge Hunter Ring: Lvl 8 Static Charge Bronze Ridged Ring: Lvl 7 Healing Aura
Difficulty I started out on normal. After the enemies got a bit easier I went to hard. I dropped it back to casual on the Bug thing in the well, after dieing a few times. Went back to hard after that. I got to Lvl 15 Mindread as soon as I could so I wouldn't go in debt mindreading. Gotta love spending 0xp to read minds, especially since it is kind of needed throughout the game.
Last edited by ShadowTiger; 12/05/11 01:39 AM.
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stranger
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stranger
Joined: Jun 2011
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HI, will U pls tell me .how 2 enter HALL OF SCHOES & how 2 entr champion harbour champion fight room
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stranger
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stranger
Joined: Jan 2012
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Level - 44 HP: 1315 HP Regen: 2.07% MP: 1010 MP Regen: 0.91% Damage: 910-1438 Magic Damage: 460-560 Critical Rate: 82.50% Weapon Resistance: 61.04% Ranged Resistance: 55.24% Magic Resistance: 64.14% Vitality: 100 Spirit: 35 Strength: 100 Dexterity: 100 Intelligence: 85 Conditioned Body: 75% Heightened Reflexes: 75% Indomitable Will: 75%
Skills Master Herbalist: 5/5 Mana Leech: 0/5 +5 Whirlwind: 1/5 Jump Attack: 0/5 +5 Fatality: 0/5 +5 Battle Rage: 15/15 Life Leech: 8/13 +5 Bleed: 12/15 +3 Regenerate: 15/15 Thousand Strikes: 15/15 Death Blow: 15/15 Reflect: 0/5 +5 Potion Efficiency: 7/10 +3 Evade: 0/5 +3 Mindread: 1/5 +3 Wisdom: 0/10 +5 Encumbrance: 1/5 Unarmed Expertise: 1/5 Single-Handed Weapon Expertise: 1/5 Dual-Wielding Expertise: 13/13 Sword and Shield Expertise: 1/5 Two-Handed Weapon Expertise: 1/5
That about covers it. Would've been a LOT higher if I got the level 10 enchantments for increased weapon damage, critical rate, life line, and healing aura. If I got my hands on a few charms that'd take my spirit to 100, and I'd have some leftover charm slots for Spirit, which means if I got to 60, I'd be able to get to 100 in everything... but seeing how miniscule the spawn of enemies is, and how long it takes to level, I don't see that happening. xD
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stranger
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stranger
Joined: Sep 2012
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Note This is the end of the original game, begining of FoV. I haven't done anything since it ended.
Difficulty: Normal Lvl: 35 xp: 1530249 HP: 995 HP Regen: .11% MP: 910 MP Regen: 0.19% Damage: 141-162 Magic Damage: 574-74- Critical Rate: 30% Weapon Resistance: 57.51% Ranged Resistance: 59.83% Magic Resistance: 58.82% Vitality: 70 Spirit: 70 Strength: 14 Dexterity: 16 Intelligence: 100 Conditioned Body: 22% Heightened Reflexes: 36% Indomitable Will: 75%
Skills Fear: 0/5(+3) 3 Summon Mastery: 1/10(+2)3 Summon Demon: 11/13 Fireball: 13/13 Mana Eff: 6/10 Polymorph: 0/5(+3)3 Magic Blast: 10/10 Mana Leech: 5/10(+1)6 Destruction: 5/5 Heal: 10/10 Firewall: 0/5(+3)3 Regenerate: 0/5(+1)1 Life Leech: 0/5(+1)1 Mind Read: 1/5 Unarmed: 1/5 Dual Wield: 1/5 Sword and shield: 5/10(+2)7 2 hand: 1/5 Encumbrance: 1/5 Lockpick: 5/5 Evade: 0/5(+1)1
Last edited by Twistedsoul; 16/09/12 01:59 AM.
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stranger
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stranger
Joined: Sep 2012
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This is for FoV.
Did this all on Nightmare and I swear I thought it was still on normal.... Note I didn't use any tricks, such as using runner to sell diamonds for gold. I sold EVERY piece of armor/weapon I got and didn't use. It was hard to find enough merchants because I never sold anything in the start of the game, not untill FoV.
Difficulty: Nightmare Gold: 206924
Lvl: 46 xp: 3268361 HP: 1159 HP Regen: 1.32% MP: 1155 MP Regen: 1% Damage: 734-834 Magic Damage: 1822-3037 Critical Rate: 52% Weapon Resistance: 57.95% Ranged Resistance: 53.08% Magic Resistance: 63.41% Vitality: 84 Spirit: 92 Strength: 36 Dexterity: 24 Intelligence: 100 Conditioned Body: 63% Heightened Reflexes: 57% Indomitable Will: 75%
Skills Fireball: 15/15 Magic Blast: 12/15(+3) Mana Leech: 13/13 Life Leech: 13/13 Healing: 15/15 Way of the Battle Mage: 10/15(+5) Evade: 15/15 Mind read: 15/15 Dual Wield: 13/13 Lockpick: 7/7 Regenerate: 6/15
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stranger
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stranger
Joined: Jan 2013
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Difficulty: Normal Level 45
STATS
XP 3070937 Vit : 66 Spi : 37 Str: :40 Dex: :96 Int :86
Melee resistance 66 % Ranged resistance 62.15 % Magic resistance 66 %
Conditioned Body 64% Heightened reflexes 75% Indominitable Will 75%
850 HP 584 Mana
SKILLS
Mana efficiency 10 Mana Leech 10
Whirlwind 5 Rush Attack 5 Life Leech 6 Bleed 10 Regenerate 15 Reflect 5
Posion Arrow 1 ranger Strength 15 Stun Arrow 5 Ranger Stealth 5 Potion Efficiency 10 Split Arrows 10 Explosive Arrows 15 Way of the Ranger 15
Lockpick 7 Sword & Shield 5
ARMOR
Deep Dweller Helm Dragon Bane Cuirass Shadow Archer Bracers Waste Land Leggings
(Epic) Legendary Engraved Pewtered Bangle of the Avenger (Unique) Saint's Kundan Ruby earrings of the Snake Gods
(Epic) Saint's Golden Amulet of the Snake Gods (Epic) Forbidden Delicate Pewter Ring of Aleroth (Epic) Archmage's Amethyst Ring of Aleroth (Epic) Paladin's Brown Leather Belt of thw Warrior Gods
WEAPONS
Longbow of the Leopard : 73-564 + (58-81) damage equipped
secondary : Axe of Titus : 98-315 + (397-515) damage equipped offhand : (Epic) Hero's Elite Battle Shield of the Guardian
I enchanted the sword and Shield so that when they were equipped my HP was 978 and my mana was 640.
I was way overpowered on the Flying Fortresses and was pretty much one shotting the ordinary grunts and taking down the various generals in 3 or 4 hits.
However come Endgame it was a decent last fight and I used maybe 4 or 5 healing potions while I dealt with the Adds then just point and shoot on the 2 main bosses.
Last edited by Monkeydude40; 16/01/13 03:40 AM.
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stranger
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stranger
Joined: Jun 2014
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normal level 45 hp 833 mana 409 vit 68 spirit 15 strength 100 dex 64 int 27 wep damage 1143-1270/692-1202 dual wield melee resist 66.00 ranged resist 49.47 magic resist 57.46 conditioned body 75 % heightened reflexes 75% indomitable will 37% /////////////////////// dual weps 13 lock-pick 7 exp booster max mind-reading max potion eff max evade 7 of 13 life-steal max bleed 5 of 13 Regen 4 of 10 the skill where i hit them back for there own damage 3 of 13 summon demon max potion making max 5/5 manasteal 1 rush max at 13/13 //////////////////// named pieces ulthring full order of the viper belt all rest accessories are no name /////////////////////////////// the mocking maul ravens talon and invisible death for the bow the weps have lv 10 life steal and magic and physical damage enchants with full divine damage charms the bow has the Dex divine with no purposely put enchants on accessories but i did put resist charms on them for physical and ranged and magic for both the armors and the accessories
mocking maul
req lv 38 melee damage 53-99 magic damage 36-207 crit chance 10 % indomitable will +6 magic damage +10 critical +5 melee damage + 30 destruction +4 divine damage charm + 10 to melee damage divine damage charm + 10 to melee damage divine damage charm + 10 to melee damage life leech-15% chance of converting 25% of damage done into hitpoints increased damage -increase your normal damage by 100 increased magical damage -increase your magical normal damage by 100
raven's talon req lv 35 melee damage 45-67 magic damage 32-221 crit chance 15 % hitpoints +58 melee damage +7 critical +5 strength +23 divine strength charm +5 to strength divine strength charm +5 to strength divine strength charm +5 to strength life leech-15% chance of converting 25% of damage done into hitpoints increased damage -increase your normal damage by 100 increased magical damage -increase your magical normal damage by 100
on normal once i get good damage and dual wep and life steal on weps and skill life steal and rush i don't need pots any more and i run through the game 1 to 3 hitting any thing but endgame bosses my attack so high i go half the game without even hot-keying pots or pets loves rush so much a long dungeon is short work when ya can jump to the full distance that ya can even see an enemy at
///////////////////////////////////// seriously one of the only rpgs in the last 20 years was ever this good skyrim divinity 2 dragon sagas fallout 3 and new Vegas final fantasy any a must have for any one who likes rpgs and any one call-en themselves a true gamer
Last edited by kritters; 23/06/14 02:54 AM.
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