I mostly agree with you, Alrik (because I think gore isn't mandatory), but not with the "insanity" of violence-likers [in Fantasy worlds]. I mean, Fantasy isn't just a legacy of fairy tales (I won't even remind you some of them are pretty violent), but it also comes from epic tales (mainly when speaking about RPG). There are emotions some gamers look for that need violence to be fulfill. There is nothing wrong with that, you can call it catharsis or so, but it feels good.
Thought I prefer psychological violence (when watching a horror movie, I enjoy more the tension than the gore itself), I can understand their point of view. They don't want to recreate the violence of the world, but a fictional feeling that wouldn't be as strong without it. It's hard to explain, but it's how I feel it.
... anyway, I think Divinity II don't really need it. Laiken is good enought at it
