Yeah, I started over. i don't like adjusting the difficulty to get me through. I am part of the forum at uesp, under the same screenname. i started over with a female argonian and this time gave her a focus on Magic, Strength and Willpower as the primary attributes, and Blade, Block, Illusion, Destruction, Restoration, Heavey Armor, and Mysticism.
Much, much more fun playing as a mage. The fireball/run away tactic is very useful early on. Also, its amazing how useful a simple detect life spell can be.
I'm also on UESP, and again under the usual username, though I ran away when they asked me to do something responsible (a patroller or some such) and have been giving it a wide berth since then! I guess they won't ask again.

I think willpower was always one of the attributes I tended to neglect, or was at least rather uncertain about. As someone who would've liked to have spent more time doing magely things, I've been pretty damned clueless about it! Probably my main diversion from my usual approach of "wade in there and hit things a lot, then figure out archery and spellcasting when I get myself into trouble" was to use a mace instead of a sword. Which was rather entertaining, but not exactly all that different.
The "hit fast and run away" tactic is one that I've used often in Oblivion and elsewhere and it's served me well, especially dealing with very powerful but slow-moving and rather idiotic enemies like ogres; though I quickly became unstuck using that approach after adding FCOM which made some of the ogres horribly sprightly. I think I physically backed away when I saw this bloody great lump of gristle come charging towards me! And as for detect life, I wouldn't really want to play without it; second time through I waited until level 17 before trying to complete all the sigil towers to get as many transcendent (?) stones as possible, the ones with the best enchantments. Detect life was definitely one of the most useful.
As for your character, female argonians will always make me think of compulsive pilferer City Swimmer: I trust yours is rather more successful!

I still don't have Oblivion.
But since Nehrim came out, I'm seriously considering buying it, now.
I downloaded Nehrim a long time ago, but never got around to playing it for no good reason that I can think of offhand. I've tended to imagine it as a new world that takes FCOM's approach to Oblivion rather than Bethesda's. Which would be a good thing, at least from my perspective. I'm surprised I haven't heard more about it though: it seemed to find itself a bit of a niche a few months back but then people stopped talking about it for some reason.