the camera is too far, so consequently it's harder to notice fine details that are close to the character. This plays a role in close encounters, where you have to quickly react to enemy movement.
One fix for this, like what some other games have done, is include the ability to zoom in and out. On the PC, a mousewheel works well.
the character obscures part of the view. This similarly plays a role in close encounters, when your character obscures the enemy.
Not sure what I'd recomend for this as a fix. At the same time, it's not something that I find personally bothersome, for the most part.
Your character can't see with his back, whereas you can see what's behind him.
That is very true. But this is the nature, the very essence, of 3rd person view - that you see your character and his immidiate surroundings, front, back, and periphery. Is this really a flaw or a subjective dislike?
He also can not see anything sitting on a wall above his own height or behind an obstacle, while you can. So in fact you see things that he cannot all the time. In my mind, this breaks immersion.
This is true. At this point though I think it's just a case of different tastes, not really worth pointing and counterpointing further. I happened to like pivoting the camera in DKS in such a way as to spot the key sitting on the wooden beam supporting the ceiling of the house I was exploring.
Very nice review. Looks like we agree on quite a lot of things.
Thanks for taking the time to read it!
