- random loot in chests, generated at the time of opening; would be easy to fix by generating loot in all chests when the game is started
I'd love this. It's really hard/impossible to obtain any of the top enchantment / potion recipes, and I am too impatient to keep reloading on a chest. Would also make the lockpick skill more useful (I found that most of the stuff you got was tat anyway and sold it.)
Another annoyance I found was your weapon being sheathed after a conversation where battle commenced immediatley afterwards. So i tend to jump out of the way, but you can't unsheath whilst in mid air...
Also, I loved that fact the world was static in regards to enemy levels, but I really would like some form of respawn or something. Just that the whole area felt overwhelmingly empty afterwards. Even if it were just NPCs roaming the area as it was safer, or more random encounters with bandits or something.
That brings me onto the other thing I didn't like much (FoV aside): Only 1 town/village in the whole area!! I'm not counting Aleroth as you only spend a blink of an eye there until the finale. Yes there are a couple of encampements but I like to to visit other towns. They did make up for it, in a sense, with FoV but that was just on big city. I hope Divinity 3 has more cities like Aleroth from FoV (just a little less of the fetch quests though) interspersed throughout the land.
Lol, my first post and starts off with negatives! I did really enjoy the game, love the humour, and on second play through now.