Thanks for your answers Trippy wink

Now, in fact, after reading the Magic Dam influence also the damage on your weapon(s) (with bow or melee weapon) I'm only more confused ...
Confused about this:
1) it's clearly that normal damage does physical hitpoints damage, correct?
2) but WHAT exactly does the Magic Damage on a weapon? >> Mana points damage ??? So enemies using magic spells have less mana to do their spells working ? Or are some kind of enemies weaker against Magic damage than others (or vise versa!) ???

Second new question about the Resistances and Armour Rating (melee, ranged, magic) :
CAN it be that it's NOT the same value for having (for example) + 4 Armour Rating points on a Cuirass as for having + 4 Armour Rating points on a Belt ? I mean: a Cuirass is bigger than a Belt (more of the body is protected with a Cuirass vs Belt or amulet or ...) and so the Armour Rating of the Cuirass give a bigger % in Resistance ?

Thinking of Divine Divinity : each equipment item has his own % in protection! And in DD a Ring or Amulet give no % in Armour value. I known, in DD it is not the same thing, but hope I can clear up some things with write down it as a example for players who know DD wink


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !