I recently noticed that +damage enchants affect both weapons if you're dual-wielding. For example: a +100 damage enchant on two (dual wield) weapons will give you +200 damage on EACH weapon, or +400 damage total across both weapons (not counting dual-wield skill penalties or bonuses). This means you get twice as much 'value' out of your damage enchants if you dual-wield (compared to using a single weapon).
That's one the first things I noticed about this game. Its interesting that the buffs appear to be the final step in the calculation before its applied to each item. For example the additional magic damage affects each strike from magic blast and each magic missile instead of per cast.
The overall damage was scaled better in FoV. A single volley of magic missiles used to eliminate an entire group of enemies, by the end of FoV it usually kills only a single one. If you're used to it being completely overpowered you did need to try just a little harder in FoV.