Yeah, I know the sequel hasn't been announced yet but by watching the ending we can expect it
Hope you're right. I hope they made enough money with Divinity 2 so that they can get the financing to make another game.
I'd like to see the following in Div3
I'd like to see a full day/night cycle. In addition to this, I'd like for quests to be obtainable, progressable, and/or completeable only during certain times of the day.
I'd like to see different kinds of weather (rain/snow/wind). In addition to this, I'd like for quests to be obtainable, progressable, and/or completeable during only certain kinds of weather.
I'd like deeper alchemy/enchanting/charming with perhaps fewer items that can be produced but more useful or perhaps more lucrative items to procure that take more effort to achieve.
I'd like for there to be falling damage. I'd like for quests, puzzles and loot to draw the player into performing risky jumps that can lead to death.
I'd like for treasure chests that require a quest to solve, a puzzle to solve, or a difficult key to obtain (from a quest or puzzle) to NOT be populated with random loot, but rather with hand-placed loot - or loot that is appropriate based on the current skill emphasis of the player character.
I'd like the world to be, for the most part, one large contiguous map. I'd like for the story and quests to draw the player back to places previously traversed, with perhaps new enemies or quests to find or even some changes to the geography itself.