Originally Posted by AlrikFassbauer
Having reputation back would be nice, imho.


Only if it actually MEANS something for gameplay. Having it back for the sake of having it back is pointless. What did it actually ever DO? In Divine Divinity, it changed the greeting NPC's gave you, was checked in one single quest, and slightly affected merchant prices. In Beyond Divinity it slightly affected merchant prices.

I actually liked that there was no reputation system in Divinity 2 so you could do whatever quests you wanted, whether in a good way or an evil way and you would basically get an identical rewards. It let me decide how to react on the merits of each individual quest without having to worry if it would give me a frowny face on my Karma meter.

So if Reputation wants to make a comeback, it has to do so in a way that substantially affects gameplay, like closing off some quests and opening others. The problem with that is that it might also limit player choice in a bad way, railroading them farther and farther onto whatever karma path they started down.

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I also agree that the next Divinity game should bring back more of the Seven Six Races. They were a big factor in Divine Divinity, key to the plot, but after that it's only been Humans and Imps. The next game should also bring racial diversity back to the human population.