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Joined: Mar 2011
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Hey everybody, I just finished Divinity 2 about 10 minutes ago and the ending was not what i was expecting, i would loved to have been able to restart the game and let my character that i have now carry over to the new game that would have been allot better than just starting a complete new game. Anyways, I have the Xbox 360 version and its the First Larian game that I've bought and i loved the game for the most part, but the ending was disappointing. Damian wins and your stuck in a crystal for eternity WTF!!!! Oh well. I also didn't like that you couldn't get out of the hall of echoes. I had my game on normal and the final battle was literally impossible for me on normal, the fight would start and i would die 2 seconds in. So i had to go back to th main menu and change the settings to easy and even then it took me a few tries. And that i couldnt start a new game and my character wouldn't carry over to the new game, i didnt like that either.

Last edited by lynn; 26/04/11 11:56 AM.
Joined: Mar 2003
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It sounds like you are talking about the end of D2:ED, not DKS (also, I think you may have intended this to go in an English forum, rather than German).

For the final battle in the Hall of Echoes, there are a few strategies and techniques that could have helped (see I need help with a battle (Spoilers)).


The Dragon Knight Saga includes a remastered version of D2:ED together with the add-on Flames of Vengeance. On the PC, FoV picks up immediately after the end of D2:ED, with a seamless transition into the add-on from the original game. Unfortunately, FoV is too large to be released as DLC on the Xbox, and Larian could not get just the add-on published, so the only way to get it is with DKS (North American release April 12th - The early dragon gets the art!).

There were too many changes made in the remastered version to maintain save game compatibility with D2:ED, but with DKS you can start a new level 35 character at the beginning of the FoV section, if you don't want to replay from the beginning.


Welcome to the forum. wave

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okay thanks. i dont really have the room for the stuff on my computer[this is a dinky laptop] so i'll just get the FoV for 360

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third spam... opa-> silence-> offtopic rpg001 rpg001 rpg002 rpg003 rpg003 rpg003 rpg003 rpg005


Unterm ganzem Firnament, man keinen größeren Narren kennt...

Was ist das nur für eine Beschreibung? Ich hätte "Der alte Narr, der schon als Knabe Senil war" gewählt.
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Yeah I agree I did not like the ending at all either. Just finished it last night. Pissed me off to have that ending after playing the game so long. Beat it on hard but I had to use the hide in shadows to get away at first. I enjoyed killing that wizard because I did not like that character... can he go back to his harry potter movie please.

Before that game started to get/look repetitive and generic with the flying fortresses, castles in broken valley etc, all with one generic evil chest in them, same enemies etc, just like the portals in Oblivion almost. Did not like the lady with the dragon voice talking to you, I found her very annoying, did not like Rivelon. Rest of the game was pretty good especially the part before Sentinel Island.

At least was not near as generic as the portals or dungeons in Oblivion, I remember going into them, and seeing the same map for the 10th time because there was only like 8 to chose from and like 50 portals, same thing with the dungeons...

Overall I did not find the dragon parts very entertaining at all, but the Orobas fjords was an exception, although I would not really call that a dragon part, you certainly needed to fly around to get places.

As often happens in these type of games it becomes too big in scope and then they have to rush it to finish it but then they stop making interesting things, details, start re-using maps, randomizing things etc.

One thing that really did detract from the game is the ability to save in front of a chest or boss and just load and get different things. Loot needs to be generated on enter or something.

The fortress bosses were pretty cool and I did like that part. Ended up not caring about the Damian thing at all only wanted to fight him so I could end the game and see how strong he was really...

I have DKS so I might keep playing but I dont know seems like it will probably be just a bunch of the same type of dragon areas as before

I guess I will play it for a few, not really feeling it but maybe there are some new enemies or something

Joined: Mar 2003
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The end of Divinity 2, Flames of Vengeance, is almost entirely set in Aleroth (which opens up a lot more than what you had access to before), with only one dragon sequence. There was originally going to be another Broken Valley type area, but it was cut due to lack of resources (Larian decided the game overall needed more of a human hub of activity, so that was what they concentrated on).


Moderated by  Alix, Bvs, ForkTong, Larian_QA, Lar_q, Lynn, Macbeth, Raze 

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