1) Why do you need 60FPS? Normal video runs at <=30FPS.

2) what's the res of your screen? I have a 2560x1600 and to run with max settings on everything, I had to scale down and use 1920x1200 (which is still >HDTV's 1920x1080, BTW)...

@ max settings almost everywhere, (I timeslice shadow updates), I will usually ~ 30FPS -- sometimes up in the 50's and sometimes down around 15-20 -- but the extremes are special cases, like the highs are 'indoors' (so no great depth of field or lots of graphics to compute), and the 15-20 were in one of the floating-islands (Stone's I think), that had lots of blackened field-grass everywhere -- that really slowed things down.

Other than that, given my setup (24GB@1333GHz mem, 6-core, 3.4GHz Xeon Win7-64, w/1.7GB graphics on dual-GPU, GTX295 card), I was surprised at how taxing this game is vs. similar settings for a game like Oblivion which seems to have more external textures and a huge depth of field/view, though I think the people models are lower-res.

So, I dunno... 60FPS might be nice, and I can get it if I turn down the settings, but things don't look as nice, and I really don't think my reflex care I get 33ms response time vs. 16.7ms response time, since human reflexes, at their fastest are easily slower than 50ms... but are you human? hehe

Dude, your cover is blown! Seriously, I understand the desire for 60FPS, but for what **looks best** while still being quite playable, 60FPS means you've got a game that doesn't take advantage of your graphics/cpu. You want the highest res you can get, while 'bottoming out' at 24-25FPS. If you are frequently below 24, then you need to reduce the graphics complexity and/or screen resolution.

So what are you using for resolution and settings?