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What's wrong with playing an Assassin? (honestly curious)

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Killing people.
I don't like killing people in games in general.
In RPGs this is inevitable (I die or the other one), but where it is possible to avoid it, I avoid it.
That's why I don't play shooters except Star Wars Battlefront 1 - and there I almost exclusively play against the droids ...


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That is an interesting point of view. How does it work out in Divinity, where a lot of the side missions require that you actively seek out and kill people who would otherwise never be a threat to you? Do you just ignore those missions, and forfeit the XP? (For example, you don't have to carry out any of the bounty hunting quests in Broken Valley; it should be possible to sneak around most of the bandit camps.)

For my part, I long ago decided not to let myself be bothered by the things my character personas do in-game. Most of them do things that I would never do, and vice versa. If I started to apply my personal morals to the in-game characters, I would hardly be able to play any game at all. And part of the role-playing experience, for me, is to act out roles that are very different from myself, with very different values and motivations.

That said, my core values have a decided influence on how I interpret the various roles. While some of the RPG characters I play can be rather ruthless, I almost never create a character that is downright evil. It simply isn't very fun to play a totally bad person. If I am to enjoy an RPG, I must have at least some amount of empathy for the role I play. This means, among other things, that I usually take an option to solve a quest peaceably whenever possible. If nothing else, this is usually the most interesting way to go.

The mood of the game in question also matters a lot. In Assassin's Creed 2, for example, the protagonist Ezio Auditore kills not only the main villains of the plot, but also quite a large number of city guards. This is partially rationalised in the game by generally depicting those city guards as bullies and thugs, but the main reason why these killings doesn't stain Ezio's character is, as I see it, the mood of the game: It's an action adventure with a swashbuckling hero, who needs that kind of minion opponents to act out the back-alley fights and daring rooftop chases. But the game does make a point of the fact that Ezio doesn't kill innocents (that is, ordinary citizens) - if the player of the game makes him do that more than twice, the game reboots to the last save.

The 'Hitman' series, on the other hand, features a completely different kind of assassin. Agent 47 is portrayed by the game as being utterly ruthless and cold-blooded, and in the movie cut scenes he projects a lack of emotional response that suggests a very deep-seated kind of psychosis - but he is as far from a mindless killer as it is possible to get. Everything he does is calculated, or at least it can be - it is up to the player to choose how to complete an assignment. The ideal way to do this is typically by creating as little noise and collateral damage as possible. Some assignments can be completed without killing anyone except the target, and having the target die by "accidental causes" (I'm referring mainly to 'Hitman - Blood Money', here). Needless to say, I do not project my own set of values into agent 47 when playing Hitman - that would make me a rather disturbing kind of individual - but I try to follow and appreciate the mood of the game.



Questions of morality arise not only in the context of killing. On a side note:

In a lot of games where the accumulation of loot is a factor, money and items can be found in various containers, such as barrels or boxes, throughout the game. Oblivion and Fallout 3 make a difference between things you find lying around in the wilderness (so to speak), and things that actually belong to other people. If you take the latter kind of stuff, you commit a theft, which can lead to a fight or some other kind of penalty if you are caught. In Divinity, however, no one seems to mind what you do, even if you take their gold under their very noses. Also, you can't actually fight anyone who isn't a designated enemy in the game.

If characters in Oblivion or Fallout 3 take stuff from other people, they are clearly thieves. I solved this moral dilemma by making my character in Oblivion a rather amoral kind of person (who is also, as it happens, a member of the Thieves' Guild). My character in Fallout 3, on the other hand, doesn't generally steal from those she considers to be "good people", such as her neighbours in Megaton.

In Divinity, these kinds of questions do not arise in the game mechanics, since no one objects to being robbed. Nevertheless, if the player character takes gold from a coffer in a private house, by normal standards this would make him or her a thief - which would be a rather petty and small-minded thing to be, for such an exalted and powerful individual. In my game, I solved this as a Dragon Slayer by regarding the stuff I took as gifts to the Slayers from a grateful populace (we did protect them from the wicked dragons, after all), and as a Dragon Knight, I regard it as taxes paid to the rightful ruler of the land (at least, this is the current ambition of my Dragon Knight). But it could just as well be described as protection money - which would make the Dragon Knight only another kind of gangster, ruling by might rather than right.


This was a very long, and perhaps boring, response. But I find questions such as these interesting - nuanaces between what is right and wrong, or good and evil, add to the experience in any good RPG.

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First, I must say that I didn't play Divinity 2 really through right now. I plan to do so with DKS.

Second : I try to get around killing as far as possible, but to be really honest I must say that I don't like it - and tht's the exact reason why I don't like action RPGs at all.

I'm rather interested in Drakensang 2, for example, which leaves me a *lot* more choice ...

And third, t's often so that developers just place people into a kind of conflict :

It's either "them" or "me" - who will survive i the end.

I'm more for wht I call "social role-playing" and not so much for combat-focus, that's why I *clearly* prefer non-combat solutions.

I'm not a follower of the concept of "I fiht, therefore I play a role".
The concept of "playing a role" implies much, MUCH more to me than ... just fighting.
Also, this is just unrealistic. Here, in Real Life, you just can't get through your life by robbing and killing. Criminals do that, but the REAL LIFE is something different ...

People often complain that RPGs aren't "mature" enough - nd t the same time they applaud at "mature" games like Drgon Age - which are just filled with blood, by the way.
To me, thi "matureness" of games is nothing but utter nonsense. REAL "mature" topics don't involve things like what we see in Dragon Age. - But no-one wants to see that. Everyone believes that "woah, that's a difficult thing ! That's something only grown-ups would have to deal with !" They mistaken a game for reality.

REAL LIFE matters are much worse, and much, much more complicated. And they don't include bloodshed, either.

Examples would be War Veterans (Vietnam Veterans) suffering from traumatic experiences. Everyone knows these things like posttraumatic stress disorder do exist - but everyone cloeses the eyes before that.
Or genetic illnesses caused by the infamous "Agent Orange". Look at the Wikipedia page and you'll see what this kind of warfare did to people !
And then there's just the ethical matters - things you hardly ever get to see in games (except in Divinity games and in Dragon Age partly, too).


Apart from that I'm far too empathic to be able to even play "killers" in games. Assassins, so to say. My empathic ability is much stronger than in the norm - which implies that the norm isn't much empathic at all, or even rather (as a tendency) more insensitive.

Take for example wars. Mass raping is a known fact - especially in African countries. It is actually used as a TOOL by warlords.
Now, who is going to spread his genes the most ? Those who are the most insensitive ones, because they re able to participate in mass raging for the longest tikme - and is also able to murder people who try to protect the victims.

I've come to believe that wars are in general a VERY good way to spread the genes of the most insensitive ones. And at the same time kill most of the sensitive people.

On the other hand, the mot sensitive people could also be able to hide themselves (and those which they lead) best within forests - because they are SO sensiive they can almost literally "smell danger several kilometres away".

Those who are the most ruthless ones will rather survive. By killing any opposition and spreading their genes.

That's why Warlords are called this way : "War Lords".


And me, I'm just too sensitive for that. I just can't stand violence in any way - although I#m able to confine myself from it. Especially in games.
This is something people can do mentally. But this is also a way leading to insensitiveness.



Regarding "stealing" in Divinity 2 I took a similar approach like you did - but I complain about too man games actually NOT punishing stealing in games : This just makes stealing in games BECOMING A NORM, NOT THE EXCEPTION.

And from the point on it becomers a NORM, then people WILL COMPLAIN THAT STEALING IS PUNISHED.

That's what I don't like.




nd don't ever forget that there might always be some idiots actually [trying to] transferring what they "learn" within games into Real Life ...




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Am I the only one who's incredibly hyped for the Witcher 2?

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I never played Witcher 1. Was it only released on PC? My computer is a bit too old to handle modern games, so I play most of my games on Xbox, for now.

If Witcher 2 is released on Xbox, and if I won't lose too much relevant background by not playing Witcher 1, I suppose I might try it out!


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Originally Posted by Procrastes
Thanks for the recommendation! I have got Brotherhood; it lies in wait in a huge box (limited edition) on top of my drawer. I am only waiting to get a new Xbox 360 Slim together with a transfer cable, before starting up with a bunch of new games that are also in the stockpile. And when I do, Brotherhood is first in line. I'm really looking forward to visting 15th century Rome - from the rooftops, no less! -, and that Rodrigo Borgia* is one delicious arch-enemy to "meet again".

"Where circumstances are now entirely on mine/his/the Pope's side", etc.

The reason I'm going to get an Xbox Slim is that once I got my Xbox online, and thereby access to all those wonderful add-on packs, I quickly found myself running out of memory space. If I understand the technology correctly, the transfer cable should enable me to continue my saved games on the new machine, but just to be sure, I'm planning on starting up my new games on the new console. So maybe I'm over-anxious, but why take chances...?

If I find the original Assassin's Creed for a good price somewhere, I just might do as you suggest. Everyone says it's a beautiful game; the complaints I've heard of were mostly about the repetitive gameplay, and the mechanics.


*
About that Rodrigo Borgia, and his role in Assassin's Creed 2. I love the game and I love the plot, which weaves through actual historical figures and their respective destinies. And I have been speculating about one thing in particular: Shouldn't Rodrigo Borgia have a pretty shrewd idea of the identity of his great and worthy opponent (that is Ezio Auditore, i.e. me)? The reason why the templars arranged for Ezio's father to be executed was, if I understand it correctly, that they knew that he was an assassin. And since it was presumably a known fact that Ezio and the women of the family were not executed, and the killings of the conspirators started immediately thereafter, young Ezio would be a fairly obvious suspect. Also and if nothing else, Ezio and Rodrigo Borgia have met face to face (well, hood to hood actually, but no matter) on at least two occasions. This would pose no huge threat to either Ezio or his family if they lived in secrecy, but they don't - they reside in grand estate in the family villa in Monteriggioni. I was expecting visits from Borgia death squads within the week, but it didn't happen. It can't be the small (albeit well provisioned) soldiers' garrison in Monterriggioni that keep them away. I guess it might be the protection from Lorenzo di Medici, but I doubt it.

I know that the real reason is more likely to be game related - the game designers wanted to give Ezio a beautiful and historically founded noble's residence. Which is an excellent reason, and I am more than happy with it. But I like to speculate on these kind of things, when so much time and thought have been given to both the plot, the characters and the recreation of a historical environment!


I found it for 20 bucks at gamestop its cheap now. It does get a tad repetitive, but I think the mechanixs are fine. Of course, I love history, and the crusades are my favorite period of history, so I am bias

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